I hate that stupid mortar using on suicide shots -.- Granadier just jump, shot bullet to nearly enemy... and hit few of guys... and if this is NF guy he can easly shot down again enemy by using shotgun pistol without much aim... We should use that mortar like on wolfenstain. http://www.youtube.com/watch?v=LwrePzfE44k&feature=related If no one understood this video i explain by using my really crap english . There is 2 indicators "x" angle and of corse "y" angle. Mortar in wolfenstain cannot shot below then 50 decrease or some think like that (that weapon cannot be use on short range most of time visual contact!)... that was long range weapon. Yellow indicator actually show you where you aim now on "y" angle. When you shot, red angle is activated to show from what angle you shotted last time. And for mortar guys was addiction minimap to see exacly where the mortar hit... now we dont really know where we shotted especially when we using "ranged cannon"... After that fix, we can increase speed of mortar bullet to increase range, increase a little splash range, and little increase dmg. At this time mortar will be really arty weapon to do area dmg, not for suicide splash missions... at close range maps... Next fix should be on scout binoculars to mark multiple building targets... to see it many buildings at same time like excacly work on vechicles... but on vechicles is that stupid -.- marking multiple vechicles and see them on minimap for next 30 sec... Old style mortar would be replace M79 granade launcher 40 mm. With much lower splash dmg (center hit still 100 dmg). And will be choice between M79 for suicide bombers and Mortar for longer arty strikes. Of corse from M79 we can shot while walking/running; Engy Camera/Radar -> possible update to lvl 2 after research electronics (there where is reactive, turrets etc...). Need it 2 times more energy to update, and will be rise Camera see range by 2 x, Radar see range by 3 x. At 2.26 is not much big sense for using them Remove ammo box, maybe we should replace some think like buildable dispancer and as on oryginal TF, that will be using his own Energy (see it on his indicator) to rearm/heal any units who using that. Dispancer will be destroyable item like radar/camera even on meele shots. Still we can use that "colddown" to place next dispancer, like on oryginal ammo box time limit, and same "life time". Another improve from dispancer -> can recharge engy tool sacrafice his own energy to recharge energy of engycalculator, fully recharge 100 energy in 2 sec; And of corse we should abandon idea of infinity ammo for tanks 0.o double rail guns with coolant engine will overheat after shots all 40 bullets... where is time to reload lol .