another my stupid ideas ;)

Discussion in 'Rejected' started by QMAN, Sep 29, 2010.

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  1. QMAN

    QMAN Member

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    I hate that stupid mortar using on suicide shots -.- Granadier just jump, shot bullet to nearly enemy... and hit few of guys... and if this is NF guy he can easly shot down again enemy by using shotgun pistol without much aim...

    We should use that mortar like on wolfenstain.

    http://www.youtube.com/watch?v=LwrePzfE44k&feature=related

    If no one understood this video i explain by using my really crap english ;) . There is 2 indicators "x" angle and of corse "y" angle. Mortar in wolfenstain cannot shot below then 50 decrease or some think like that (that weapon cannot be use on short range most of time visual contact!)... that was long range weapon. Yellow indicator actually show you where you aim now on "y" angle. When you shot, red angle is activated to show from what angle you shotted last time.

    And for mortar guys was addiction minimap to see exacly where the mortar hit... now we dont really know where we shotted especially when we using "ranged cannon"...

    After that fix, we can increase speed of mortar bullet to increase range, increase a little splash range, and little increase dmg. At this time mortar will be really arty weapon to do area dmg, not for suicide splash missions... at close range maps...

    Next fix should be on scout binoculars to mark multiple building targets... to see it many buildings at same time like excacly work on vechicles... but on vechicles is that stupid -.- marking multiple vechicles and see them on minimap for next 30 sec...


    Old style mortar would be replace M79 granade launcher 40 mm. With much lower splash dmg (center hit still 100 dmg). And will be choice between M79 for suicide bombers and Mortar for longer arty strikes. Of corse from M79 we can shot while walking/running;



    Engy Camera/Radar -> possible update to lvl 2 after research electronics (there where is reactive, turrets etc...). Need it 2 times more energy to update, and will be rise Camera see range by 2 x, Radar see range by 3 x.

    At 2.26 is not much big sense for using them O.o

    Remove ammo box, maybe we should replace some think like buildable dispancer ;) and as on oryginal TF, that will be using his own Energy (see it on his indicator) to rearm/heal any units who using that. Dispancer will be destroyable item like radar/camera even on meele shots. Still we can use that "colddown" to place next dispancer, like on oryginal ammo box time limit, and same "life time".
    Another improve from dispancer -> can recharge engy tool sacrafice his own energy to recharge energy of engycalculator, fully recharge 100 energy in 2 sec;

    And of corse we should abandon idea of infinity ammo for tanks 0.o double rail guns with coolant engine will overheat after shots all 40 bullets... where is time to reload lol .
     
    Last edited: Sep 29, 2010
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    I agree with the mowtar fix however, if this gets implemented Escort is gana get screwed over since you can't mowtar into the trenches below you anymore.
     
  3. Empty

    Empty Member

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    If anyone lays a finger on my mortar I will make particles lag so much nobody can play again ever.
     
  4. QMAN

    QMAN Member

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    yea that low height ceiling is really bad -.-
     
  5. SupRore

    SupRore Banned

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    the more a game mimics multiplayer wolfenstien, especially ET, the better the game is.
     
  6. n00bzor

    n00bzor Member

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    i hate how much better gren is for nf then brenodi. It is such a disadvantage you cant see half the screen. and u have the crappy pistol!
     
  7. Phoenix

    Phoenix Member

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    i like the mortar idea. Actually the mortar we have now works more like a grenade launcher.
     
    Last edited: Sep 29, 2010
  8. Trickster

    Trickster Retired Developer

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    I honestly wouldn't want to touch the mortar. It's nice as it is now. Sure, make a different mortar that acts differently, but most of the people asking for it to be changed aren't the people who use it regularly. And hopefully, if the scripts I made are in the next patch, BE pistol 2 will be a force to be reckoned with. Not some shitty spam gun.
     
  9. Ikalx

    Ikalx Member

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    I was going to say, if you make the mortar long-range, you'd need to give the grenadier something better to protect themselves with. Why does no one ever see that when they suggest this? A shot pistol is iffy in most hands, and no way as reliable as any smg...so when you range out a mortar as a closer combat weapon, the gren will just get pwned with just a pistol. Unless you make a pistol 3, lol.
     
  10. Dubee

    Dubee Grapehead

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    :|ove: :mad:
     
  11. Trickster

    Trickster Retired Developer

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    Anyway, I'm gonna pass on this one.
     
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