No seriously bear with me here: There should be a vehicle type that represents a supply truck, and can be driven to a refinery and back to the command vehicle to deposit bonus resource points into the team's bank. This suggestion would: 1- Implement a way for players to build up points to get upgrades in a non-combat environment. 2- Increase the relative value of well protected refineries over those that are simply built in or neutral enemy territory and ignored -- if your refinery is somewhere that is under enemy fire, the relatively fragile vehicle would be destroyed. 3 - Introduce a new layer of depth in the resource battle, especially in high level games. 4- Make empires better resemble the RTS games it imitates in mechanics. Likely downsides are that it would potentially confuse the combat balance, and make it awfully easy for a team to get steamrolled if too many of their players decided to drive semi trucks instead of combat vehicles. Additionally, it would be difficult to implement in a balanced fashion -- it would require mapper support, in the form of either refineries not being placed right by the starting base or multiple types of refinery notes -- harvestable/non harvestable. Edit 1- Possible refinement of concept: The 'truck driver' picks up resources that increase exponentially based on the number of refineries he hits before returning to commander. 1 is worth no resources, 2 is worth 100, 3 is worth 300, 4 is worth 600, etc. Whatever numbers work best for balance, but an exponential increase based on the number of refineries driven to. Encouraging a circuit, and dangerous driving in contested areas. A single perfect run to all the friendly refineries could potentially net your team the points they need. This would discourage exploitive farming by parking the CV by a ref, limit the need for mapper support, and be way fucking cooler and more exciting.