By this I mean weapons like rails and so on. I don't think they have a good purpose. Heavy tanks get a default buff over meds by virtue of an extra weapon slot, more armor and hull health, and 90 extra weight to put stuff on with.(I'm actually kinda surprised by that one, but it helps explain fully outfitted meds with some room to spare.)Not to mention the new cooling values so they can shoot all those weapons. So tell me what's the point? I can see the reason for weapons like nukes which help break through, but even then they aren't really necessary. There's plenty of weapons that do a decent job at clearing turret farms or hitting a couple of buildings, some are actually better when it comes to destroying buildings. There's the thought that because heavy tanks are basically the 3rd tier, they should have 3rd tier weapons. You really can't balance that though, it makes things really hard to balance against the first 2 tiers of tanks and infantry, one of the few constants in this game. As shown, they get a bunch of buffs anyway that make people prefer them over meds too, so again what place do 3rd tier weapons have?