Update on the PC coding front: I've finished putting in the buildings. I've also added in resources, they go up by 1 each time you press "q" (which ends your turn). If you build a ref, this increases a counter by 1, and also gets added to the resources every time you press q. It's starting to work a lot more like the game now. When you end your turn, it adds up your additional res, and changes colour to the next person. It also wont let you build buildings if you dont have enough res. Next up is adding a sound to signify you can't build something, add some way of displaying what res you have,(but that might come a bit later, after tracking is in), and making buildings end your turn. It's going well
Bodrick - does new Gobby work for you? Also could you put the code on nopaste please? (You can see that despite it being me who announced the undertaking Bodrick has zoomed ahead of me in terms of things being done... it's not my fault - i've been away don't urt me *cowers*)
yea, we never finished, I lost the maths book. We have started again. Any progress on the online one?
Oh and JJ, I found a flaw, If a player surrounds his base with symbols, then fills it with symbols, then it is impossible to win?
You can do half half ones, just enough to make sure they can't build an aircraft factory. A rule me and my friend came up with is that for every move you make away from your base, you get a 10th of a point, ie, every ten squares you move away from your base, you get a point, to avoid turtling
What if you build a missile silo, with which you can destroy the enemy with 4 turns, provided that the enemy base isn't further away than 30 squares?
i tried teaching a simple version of this to a friend... but we imidiately came to the impossible defense of just putting your own blocks all the way around your base.
Eh? You need quite a massive playfield to be able to build a 30-square-thick defence wall of thousands of symbols, before the enemy gets to you.
it was big alright, but as soon as someone gets to a square next to an empty square next to your base, you put your square in the way, and they will never be able to get past. can you go diagonal?
I don't see that as any kind of an issue. If your opponent fortifies his base, then just destroy it with an airfield or a missile silo. And yes, you can move diagonally, as demonstrated several times in the rules.