Are you blind dude? Tons of nrwbs in the lower halves of team rosters. Also yesterday's games were great, except rushing the CV was too efficient imo. We need to work on protecting the commander.
The games of yesterday were perfect example of good empires gameplay. Chaotic not too drawn out, lots of rushes and killspawning. Not heavy tank gameplay. The only downside which wasnt a downside is sometimes the rushes were too efficient, THIS HOWEVER DOES NOT MEAN NERF RUSHES, it means its easyer to rush a cv then to defend one because its more fun to killspawn to a rush then defend a rush. People rather attack then defend. All of these rushes couldve prevented if people all killspawned instead of 2 people kill spawning then 30 sec after2 more and then when its too late the rest kill spawns. Tldr games were perfect, rush seems so strong cause people suck at killspawning BACKWARDS ( not forwards )
I'm still supportive of a button the comm presses that makes a ww2 bomb alert sound go off and then flashing red letters saying COMM UNDER ATTACK KILL SPAWN or something like that. Only pressable once every 5 minutes.or some shit like that
only 1 game was an instant vf rush and the game ended because spartacus is a dumb ass commander who boomtanks way too far outside of his rax. The rest were normal games
I don't think spartacus is used to the idea of competent players on his team, so he still plays dumb when he doesn't have to. I know I've done that. I would enjoy the giant warning. It has to be something the commander can press too, it can't wait til the hull is being hit because it's gg by then.
There's definitely adjustment that is necessary. I'm certainly not a five star leader, but I find myself clawing my damn eyes out even when my team is supposedly competent. You have players that need to kill spawn, but they won't because they see a million friendlies in main. What they don't see is that those friendlies are throwing concs at their feet just to watch then explode and other assorted shenanigans. Obviously this is a complex issue that can't be articulated in a few paragraphs, so I don't think there's going to be a clean answer for this one. Certainly not a clean enough answer to dedicate development resources away from muh shell simulation bug. ove: ove: ove: ove: ove:
How does that warrant your excessive, out of range of the barracks, boomtanking? If you know those friendlies are retards you should definitly not boomtank so far. herp derp
Half the times you need people to killspawn to main is because you were dumb enough to drive into engineers or scouts 100 meters from the barracks.
I think you're talking about a different kind of game. Yeah, I often com like babby hobbes when I think I can get away with it. But I don't think I can get away with it when there are a dozen oldfags on the enemy team, so there's that.
im pretty sure he was talking about king you know the round where you drove into an enemy racks and i said in allchat from spec "spartacus dont die now"