Stamina upgrade removes or shortens out of breath slowdown.

Discussion in 'Feedback' started by urethra franklin, Oct 27, 2014.

  1. urethra franklin

    urethra franklin Member

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    Currently there is very little reason to get stamina upgrade, but if it removed (or shortened) the out of breath slowdown, it would be viable to get (especially for hmg'ers)
     
  2. complete_

    complete_ lamer

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    well if stamina had no slowdown, it would just be the equivalent of the rifleman's squad ability.

    shortening it would be nice, as well as showing how much stamina is increased visually
     
  3. Trickster

    Trickster Retired Developer

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    I like the idea of it removing the out-of-breath penalty though. To be honest though, I don't mind the idea of it becoming like rifleman squad power, but keeping the jumping penalty. That power needs reworking anyway so I'm quite happy with the idea of reworking charge and making the charge squad power the stamina upgrade skill.
     
  4. complete_

    complete_ lamer

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    no, i like the idea too. just pointing it out

    i would switch charge and damage around. its not like the rifleman ever needs stamina that much besides dig in
     
    Last edited: Oct 27, 2014
  5. urethra franklin

    urethra franklin Member

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    I would love a rate of fire+reload speed squad power replacing charge.
     
  6. Sgt.Security

    Sgt.Security Member

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    Nice feature.
    This'll make stamina upgrade a little more viable.

    Even though I already take stamina upgrade as my 4th skill on Escort as rifleman.

    That slowdown is pretty annoying whenever I am out of stamina yet I have to keep firing at enemy.
     
    Last edited: Oct 27, 2014
  7. Lazybum

    Lazybum :D Staff Member Moderator

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    Huh, I guess that makes sense. I always take regen, but escort has so much spam everywhere regen doesn't have enough time to take effect and be worth it.

    I suppose that would be nice, but a part of me is wondering what the point of speed upgrade is when you can sprint everywhere. Well nah, grens and rifleman would like it still because you can't fire and sprint at the same time. So yeah I like it, would consequently result in more rushing at the start I think though.
     
  8. Trickster

    Trickster Retired Developer

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    Main time I take stamina upgrade is as battle-Scout, because Scout already has double the stamina regen rate, so Stamina upgrade doubles that again, giving you absurdly fast regen - but still not fast enough.




    My thoughts regarding Rifleman squad power was to create some kind of stalemate breaking ability. Essentially a huge armour buff (say take 70% less damage or even more) with unlimited stamina for a short time. The most important things regarding this though are that it'd need to be represented to the other team that you were in this "state" by means of some kind of glow or whatever while it's active, as well as having a substantial cooldown on the actual skill, so it can't be held on for like a minute once a squad has whored some points. Say it lasts 10 seconds and can only be used once a minute or something, costing like 6-10 points.

    Just theorycrafting but you get the general idea of what the skill would be trying to accomplish. I know this is offtopic a bit but it generally leads from my opinion that taking stamina upgrade should instead make it so sprinting uses no stamina. Jumping could still use the same amount of stamina (or maybe a reduced amount) and the stamina regen rate can actually be reduced to stock values.
     
  9. Herbie

    Herbie Junior Member

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    I just think that stamina upgrade should be more effective. It should be the go to skill for travelling long distances. As well as doubling the recharge rate, it also reduces the stamina that is drained while sprinting by 25% . I think reducing the discharge rate by 50% or 75% instead would make it much more viable without removing the concept of stamina entirely.
     
  10. ImSpartacus

    ImSpartacus nerf spec plz

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    You sure it's double? I'm not sure it's THAT much of a difference.
     
  11. Lazybum

    Lazybum :D Staff Member Moderator

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    Last edited: Oct 28, 2014
  12. Sgt.Security

    Sgt.Security Member

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    I feel this is more interesting than this thread, let me help you derail.

    This power should definitely consume 10 squad points and have a CD of 2~3 minutes.
    OR just nerf the damage reduction to 50%.

    I swear you don't want to see this shit rolling everywhere.

    When we are talking about squad powers, there are 2 factors to consider.

    1: Is it hard for the squad lead to tell when should he use the power?
    IMO this squad power is 10 times harder to use than all other powers.

    2: How effective can this squad uses the power?
    For example, imagine me taking 70% less damage charging at you and then imagine Spartacus with the same buff.

    So, this squad power would make it like 10 times easier for the better team to snowball their advantage.
     
  13. Trickster

    Trickster Retired Developer

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    It's less about the values (which we can change later), more about what we want the skill to achieve. It needs to be the skill that allows you to take a position you previously couldn't take without the skill. If we decide which situations we want those rushes to succeed in, and which we want them to fail in, we'll find the values we need pretty quickly.
     
  14. LordDz_2

    LordDz_2 Strange things happens here

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    This + apc rushes. Oh boy.
     
  15. Sgt.Security

    Sgt.Security Member

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    Of course.
    I am just straightway pointing out that 70% damage reduction is ridiculous.
     
  16. Z100000M

    Z100000M Vithered Weteran

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    ha

    ha

    ha

    ha
    It also sounds way too skilll dependant. You'll get little out of that if the squad is not composed of good players, but if the squad is decent, they would be able to shitstomp everyone because they can now shrug off direct mortars and headshots like no tommorow. Not to mention it would have horrible hindsight problems, like power persisting through death and revive, which would turn people into terminators.

    Empires powers are pretty straight foward and I dont think this is necessarily a bad thing. If you go with a composite power, it becomes way harder to make it fun and balanced.
     
    Last edited: Oct 29, 2014
  17. Metruption

    Metruption Member

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    dae squad ammo?
     
  18. Trickster

    Trickster Retired Developer

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    I've been thinking about it today, and honestly, a short length super-resistance would probably be sufficient. I mean it could be as little as 5 seconds to stop any APC rushing bullshit. Maybe 10 seconds at the absolute maximum, but I don't think it'd be that OP in that scenario as long as it had a cooldown.
     
  19. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Chaining potential bro. It will need to cost a fortune or have a cooldown timer.
     
  20. Metruption

    Metruption Member

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    Give it a cooldown like squad arty
     

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