someone said mappers need models

Discussion in 'Mapping' started by cahemdue, Aug 8, 2010.

  1. Chris0132'

    Chris0132' Developer

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    Yes, also tarmac could be good for asphalt.

    While you're at it can you make some pavements we can use for sidewalks?
     
  2. Grantrithor

    Grantrithor Member

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    The game already has enough pavement textures, there are like a million.
     
  3. Chris0132'

    Chris0132' Developer

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    Yes grantrithor, you're exactly right, not sure how I missed that.
     
  4. Deadpool

    Deadpool SVETLANNNAAAAAA

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    it still looks awesome, but you guys have a point, empires isn't DOD:S afterall
     
  5. cahemdue

    cahemdue Member

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    Watch towers, landing pads, flower patches, sounds like you guys need a lot of prop objects.

    I'm tying up loose ends with another Moddb mod and once that is done I can launch 100% into modeling props for you guys. Hopefully nothing too complex so my crappy Uvs can cram in a decent repeated texture like metal lol or green for stems and red/yellow for flowers.

    PS what is a rax?
     
  6. Trickster

    Trickster Retired Developer

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    Rax = Barracks. Someone link him to the wiki page of empires slang.
     
  7. PreDominance

    PreDominance Member

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  8. Varbles

    Varbles Simply Maptastic. Staff Member

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    the point was that I had to steal the model from DOD:S and that we should have some of our own to work with
     
  9. zenarion

    zenarion Member

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    Point is that model theft is bad, and your mod can get in trouble.
     
  10. CyberKiller

    CyberKiller Nyooks!

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    There are already some models for destroyed building lurking inside the empires folder eg; "Empires\models\nf\buildings\barracks\nf_barracks_wreck.mdl"

    But the edges of the destroyed parts of the wall have no thickness to them therefore they look a bit crappy.
    Perhaps decompiling and fixing up some of these existing building wreck models would be a good idea.
     
  11. мrвlυeѕĸy

    мrвlυeѕĸy Member

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    [​IMG]

    Maybe... but I refuse to go back to walking the full length of district when there are quicker ways to get there!

    (Got the whole dialing sequence working with entities too :) )
     
  12. cahemdue

    cahemdue Member

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    err started to make a watchtower... will post shit up later

    and some trench barrier things... you know
     
  13. Metal Smith

    Metal Smith Member

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    o snap, someone's gonna love ya :P

    All it needs are several skins for different enviroments and we're all set
     
  14. cahemdue

    cahemdue Member

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    watch tower thingy coming along

    [​IMG]

    Finish this shit up then the anti-tank barrier thingies
     
  15. cahemdue

    cahemdue Member

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    My renders are Fing ugly so never mind those. I need serious work on rendering, I didn't know it was so complicated. Or that I was that dumb...

    anyways, here we go

    Final version, I make other props today as well [I'm really depressed so hopefully more modeling will cheer me up some].

    [​IMG]
    http://cahemdue.net/images/Empires_ConWatchTower_1.gif

    [​IMG]
    http://cahemdue.net/images/Empires_ConWatchTower_2.gif

    [​IMG]
    http://cahemdue.net/images/Empires_ConWatchTower_3.gif

    Download links here
    http://cahemdue.net/Empires.html

    crits welcome

    moving on to anti-tank barrier stuff. I have 2 or 3 different styles I'm doing from the wiki page.
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    that looks cewl. Remover the two bars that go over the um, basket and extend the roof out in all directions a tad more. People tend to drop turrets or cameras to try to get to areas they are not supposed to, like the roof. Or you could even drop the roof low enough that they cant jump out the window.(would offer the side bonus of making it harder for a tank to shoot into the tower to do splash on troop.)
     
    Last edited: Aug 13, 2010
  17. Metal Smith

    Metal Smith Member

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  18. Deadpool

    Deadpool SVETLANNNAAAAAA

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    nice towers man!

    metal is that sexiness a new version of delta?
     
  19. cahemdue

    cahemdue Member

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    Okay thanks. I'll release a seperate tower with your fixes. And then some stairs and gate shit. Great images, very helpful.
     
  20. Metal Smith

    Metal Smith Member

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    Np. Just a couple of small things that are heavy on the brushes, can cause some issues when using the entire gridspace in hammer :P
     

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