Simple features/bugfixes/polish that you would like to see in the future

Discussion in 'Testing Discussion' started by wealthysoup, Jan 23, 2012.

  1. complete_

    complete_ lamer

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    heres an awesome one

     
  2. bitchslap

    bitchslap Member

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    nesquiko gui would be nice in tester version....if we got permission to use it.

    and how about a mini radar for comm to drop that would show enemy vehicles AND Buildings unlike engy radar. Just scale the current radar model down and it would give comms more to support options.... easy enough to add comm buildings if we have the model? then just need to code building reveal addon and set radius higher than engy radar....also disable research on it if its poorly attached to it in code....idk the code so its hard to judge ideas...

    almost forgot, in sudden death the countdown timer is blocked by vehicle tank count image......
    unsure if its only on certain resolutions but mine's 1680x1050...so ya...
     
    Last edited: Jan 29, 2012
  3. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    This. A thousand times this. I know, the GUI code is a bitch and that it would take hours to do it, but it would be so great that it would even be worth its own update.
     
  4. bitchslap

    bitchslap Member

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    another:

    just played escort and started capping flag as we ran out of time. it continued to contest and capture and then we had 600 tickets given...

    idea: perhaps a simple addition to stop flag cap visual when game ends? would look pro, and might be easy enough.
     
  5. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I think it'd be better to have the game go on as long as there is one person actively contesting or capturing the flag. It would make those last minute rushes seem so much more meaningful, because as long as the team manages to stay on the flag then they still have a chance.
     
  6. wealthysoup

    wealthysoup Lead Tester

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  7. Trickster

    Trickster Retired Developer

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    FOR FUCKS SAKE HOW MANY FUCKING TIMES DO I HAVE TO SAY THE FUCKING NESQUIKO GUI IS GETTING FUCKING ADDED WHEN IT'S FIXED, JESUS FUCKING CHRIST. FUCK.

    Just, FUCK.
     
  8. bitchslap

    bitchslap Member

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    sorry mate, must have missed that....so what needs to be fixed on it? somethying i can help with? think players would enjoy the difference bigtime.

    :)
     
  9. wealthysoup

    wealthysoup Lead Tester

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    I was already planning to take a look myself if i got a chance but if you can get the source files from nesquiko or beerdude then good luck :)
     
  10. Deadpool

    Deadpool SVETLANNNAAAAAA

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    -grens able to get mines after they've been revived w zero mines
    -mortar collisions
     
  11. bitchslap

    bitchslap Member

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    remove autoreload upon weapon re-loadout in barracks/armoury

    this is not a feature, cause it doesnt work for all weapons/ammo...

    or make it a feature, but thats lame.
     
  12. Fooshi

    Fooshi For fuck's sake Fooshi

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    A fix for the "max allotted walls" bug (where you're unable to place more walls, despite the fact that you have only one piece placed) would have been nice. It's been happening quite a lot lately, and in worst case scenarios, too.
    Being chased by a tank is no fun.
     
  13. bitchslap

    bitchslap Member

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    gren defusal allows self placed mine defusal....

    somewhat handy, somewhat needless, hopefully simple to add as it only seems logical to have that function....
     
  14. flasche

    flasche Member Staff Member Moderator

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    ^ good one
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    You would be surprised what hilarious exploits are possible if you remove this limitation.

    Hint: script to change class from gren and back, then fire, then call script again
     
  16. flasche

    flasche Member Staff Member Moderator

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    fix: must have reloaded or 0 ammo before change class

    but nice exploit ...
     
  17. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    It was hilarious to see from comm view

    FIRE ALL ZE MISSILES
    [​IMG]
     
  18. flasche

    flasche Member Staff Member Moderator

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    lol nice fake
     
  19. wealthysoup

    wealthysoup Lead Tester

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    Complete what does all your changes do so that we can discuss/add it to the list?

    Stickied the changelog as requested
     
    Last edited: Jan 30, 2012
  20. wealthysoup

    wealthysoup Lead Tester

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    Updated the first post. Beerdude or Jephir, can you guys check this and move the things around? Once thats done I'll add the stuff to pivotal.

    I'd love to see a grenadier defusal progress bar in patch 1 (would make it a lot simpler for the average pubber to understand) but from the suggestion thread it seems like its quite hard to do. Can you's also advise on that?
     

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