Yeah, my mouse got stuck once with a nade in hand(it is fucked as of late) and I got killed . Lose. As comm I'd rather have a scout on NF than rifleman. In larger games your better off going in 2(revive)eng+1scout(nf)1rifle(be) in groups. You lose time on building but you can run over enemy groups of engineers unless they armory. Armory=win. Beerdude bold that you can change class in the armory and they cost the same as a ML turret in the manual please.
anything before rax = loose. when you ever get in a gridlock, the first thing you should set up is your rax, to be able to replenish your dead men.
They can choose to health regeneration skill (which hopefully regens at least 25-50% faster in the future, maybe even have it so it can only be used if selected with a key such as a bind. To be used out of battle.) Empires is a team based game its not meant for lone wolf stuff. Thats why you go with an engineer.
yeah that has to be the weakest rocket launcher i've ever seen.. even tho i say that i've been killed by them sooo many times when i could of just stepped to the side
The most imbarasing deaths are by the regular rocket launcher :D I can proudly say that Ive been killed and killed alot of people that way... But the upped damage would be really nice for those late game tanks :D
Rifleman, Grenadier and Engineer are perfectly balanced right now, Scout at the moment is 100% useless and only gets the Scout Rifle as a (lame) advantage.