Rifleman.

Discussion in 'Feedback' started by DarkCowMoo, Dec 1, 2006.

  1. Simon

    Simon Banned

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    Yeah, my mouse got stuck once with a nade in hand(it is fucked as of late) and I got killed :(. Lose. As comm I'd rather have a scout on NF than rifleman. In larger games your better off going in 2(revive)eng+1scout(nf)1rifle(be) in groups. You lose time on building but you can run over enemy groups of engineers unless they armory. Armory=win. Beerdude bold that you can change class in the armory and they cost the same as a ML turret in the manual please.
     
  2. arklansman

    arklansman Member

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    Armory before refs = lose
     
  3. Private Sandbag

    Private Sandbag Member

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    anything before rax = loose. when you ever get in a gridlock, the first thing you should set up is your rax, to be able to replenish your dead men.
     
  4. Goose

    Goose Member

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    They can choose to health regeneration skill (which hopefully regens at least 25-50% faster in the future, maybe even have it so it can only be used if selected with a key such as a bind. To be used out of battle.)

    Empires is a team based game its not meant for lone wolf stuff. Thats why you go with an engineer.
     
  5. Trid3nt

    Trid3nt Member

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    Just something Ive noticed, grenades seem to be more damaging than rockets.
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I've fixed that in the R&D server, they used to do only 80 damage (they do 105 now).
     
  7. arklansman

    arklansman Member

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    :D <filler>
     
  8. Vessboy

    Vessboy Member

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    Plz dellet post
     
  9. Dubee

    Dubee Grapehead

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    yeah that has to be the weakest rocket launcher i've ever seen.. even tho i say that i've been killed by them sooo many times when i could of just stepped to the side
     
  10. Shinzon

    Shinzon Member

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    The most imbarasing deaths are by the regular rocket launcher :D

    I can proudly say that Ive been killed and killed alot of people that way...

    But the upped damage would be really nice for those late game tanks :D
     
  11. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Rifleman, Grenadier and Engineer are perfectly balanced right now, Scout at the moment is 100% useless and only gets the Scout Rifle as a (lame) advantage.
     
  12. Cokemonkey11

    Cokemonkey11 Member

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    Scout is early game defence. I use the class every time I play empires.
     

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