Rifleman.

Discussion in 'Feedback' started by DarkCowMoo, Dec 1, 2006.

  1. Cyber(Gunner_Yeyz)

    Cyber(Gunner_Yeyz) Member

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    Agree.
    Also even without ammo increase, you have enough nades to take out one turret.
     
  2. Private Sandbag

    Private Sandbag Member

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    I know you won't like this, but taking down buildings isn't what the rifleman is for! this game isn't about multi-tasking, it's about working in squads to complement each other's weaknesses.

    riflemen = anti-infantry
    grenadier = anti-everything else
    engineer = support and anti-building


    the problem is this is when there are only 4 players on each team, you become very stretched. then everyone needs to go engineer :S
     
  3. KILLX

    KILLX Banned

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    Scout - Annoying person that hides and blows your brains out from a long way off :)
     
  4. FalconX

    FalconX Developer

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    Scout- Recon/Spec ops
     
  5. Private Sandbag

    Private Sandbag Member

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    Scout- long range rifleman :)
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    -That fires a bullet that is five times more damaging than that of a Rifleman's.
     
  7. Private Sandbag

    Private Sandbag Member

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    -but only slowly, and with 1/6 of the ammo
     
  8. mr_quackums

    mr_quackums Member

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    im mad that riflemen can carry enough grenades to kill a lvl 2-3 trt without ammo upgrade. they are the anti-infantry unit, so remove their ability to take out turrets
     
  9. arklansman

    arklansman Member

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    Well they need to be able to take out some other things.
    They're already useless enough as it is.
     
  10. Seraph

    Seraph Member

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    For goodness sake... riflemen aren't useless!!! They kill INFANTRY. If you're finding a rifleman useless, then you're not fighting infantry, in which case you should be a different class, not have the rifleman do other class's jobs.
     
  11. DarkCowMoo

    DarkCowMoo Member

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    But all the other classes can kill infantry too.
    Engineers can be promoted so freaking fast while a rifleman needs 10 kills!
    So even if you say that rifleman can have extra ammo, and slow reg. health you still need to promote yourself somehow, and with rifleman it is harder.
     
  12. Shinzon

    Shinzon Member

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    I see that the Engineer should be the primary class that people play with; and for a good reason...

    A rifleman should be swiched over to when the situation calls for it (The two opposite groups of engineers are deadlocked; there is a base assult and people will need cover)
     
  13. davee magee

    davee magee Member

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    i think most of u guys are thinking about this the wrong way, instead of thinking
    'i know, ill go engi, get an upgrade/ build stuff, then turn rifleman, because this will lead to a good game for all'

    your thinking

    ' i want to rifleman straight away, but at the same time get lots of upgrades, have buildings and have someone to heal / resupply me. ' (i was going to add 'i dont care about other people having a good game' aswell but thought that would be a bit harsh :))*

    your also thinking 'how can i justify this as a viable choice for the start of the game to stop those stupid moaning comms from screaming at me to go engi?'

    alot of comments im reading in this thread will make it so the above is possible, so as i said ealier,
    ^y dont we just get rid of the engi and other classes altogether, because theyl be no point to them when the riflemans able to do all of that^

    *albeit true :(
     
  14. arklansman

    arklansman Member

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    They kill infantry and can kill one turret without ammo increase.
    Engys kill - buildings, tanks, and infantry
    Grens kill - buildings, tanks, and infantry
    Scouts kill - infantry and nothing else because they are even more useless than rifleman and because nobody ever uses the binocs unless they're spamming it.
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Umm. Have you ever tried out the rifleman grenades against tanks? Against vanilla tanks, they rip armor off like nothing, and with upgraded armor, it still chews away at their armor like mad.
     
  16. KILLX

    KILLX Banned

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    Grenades that eat amour? I WANT ONE!
     
  17. Private Sandbag

    Private Sandbag Member

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    even cooked grenades are damn hard to get on a moving tank. and it's not unfair to let a rifleman get past just ONE turret. most heavily defended places will have overlapping fire anyway.
     
  18. Dubee

    Dubee Grapehead

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    you can cook grenades in empires?
     
  19. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yup, 6 second timer :p
     
  20. Dubee

    Dubee Grapehead

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    so they can blow up if i dont throw?
     

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