Both teams can place one rax at start. The team that loses the rax starts a downward spiral, its almost not possible to win after you lost the first barracks. You can drop another one sure, but that makes the other team get the radar first and they can push into your territory. I never seen a not stacked team win after it loses the first rax since we have those 400 res raxes. The whole "rax at start decides the outcome of the game" thing wouldnt be problematic if the game would end soon after you lost the barracks. The problem is that you usually lose for another 30 minutes til the enemy team crushes you with some tanks. This is a big flaw in the gameplay and I dont even remotly understand why it was implemented. It doesnt solve the Rax spam problem because after the starting phase the wining team has no problem to spam barrackses.
I said the exact same thing when the first implemented the change, and guess what, I still spam raxes.
If you have to buy a backup rax the enemy commander can drop a radar and will start to research. Being one minute behind the enemy in research is enough on most maps to lose. And whats the statement of this??? Beside beeing on the stacked winning team that can afford to spam tons of radars?
And you can do it only if you are already winning cause if you lose you need every tank that you can get and radar cost as much as a mkII or a cheap medium.
No, keep the 400 res rax. Loosing the first rax only hurts on very few maps like crossroads. But I can't remember any other map, where destroying the first enemy rax is like an instant win button. On most other maps, there are enough other secure places for a rax. I see most teams loosing, because nobody cares about the refineries. What I more like to see, would be maps with 600-800 resources at start. So you can decide to build a VF and rush with jeeps and APC or save your money for 1. and 2. rax.
I tend to think that the team which loses the first rax battle is going to lose because they're not as skilled or organized, and not so much because losing the first rax is such a crippling blow to their economy. However, there are maps where the balance of the game teeters on particular locations in the map and losing your foothold there can throw you into a losing spiral. Generally this has less to do with a meager 400 resources and more to do with the difficulty of wresting map and resource control from a team that has seized those locations. Cheaper raxes just means that you can afford a second or third chance to take that location before you've cost yourself too dearly to continue.
EPIC SOLUTION 1: First rax costs 200 after that they cost 400. thxbye. EDIT: EPIC SOLUTION 2: Cost increases by 50% for each building of the same type build. Rax: 200 - 300 - 450 - 675 Radar: 600 - 900 - 1350
Maybe Canyon. But on all other maps you can go to the refineries on many paths. And rax (except ninja rax) alone won't win a game. Their main job is to secure refineries. So I'm recycling own rax sometimes if the team refuses to get refineries and only protects their rax.
The barrack is not just a spawn point, it is a permanent zone of control. If you want build a presence in this area you have to deal with it. Because if you kill an opposing soldier he simply respawns and you have deal with him again - a few seconds later. From this permanent zone of control you then spread out into new areas like a infectious disease , while the other side went for a long walk. Losing that first barracks, may it in Crossfiremidle, Duststorm middle or ruins, Cyclopean NW or city and Isle NW have usually severe consequences. It leads what Mayama has observed during the last months in possible hundreds of games to a slow death he witnessed. Reducing the cost back to 200 does not lead to barracks spam but to a more enjoyable games where a single mistake does not ruin the game for one side right off the bat. The best games are not the ones where you steamroll but where you have to fight for your victory. Nothing is more rewarding than the feeling that you deserved it.
It's not a single mistake if you lose your forward rax. The other team just plays better. And this will not change if you give them cheaper rax. And with 400 res rax you can't easily build them on every chokepoint. Commander must decide which side first, which allows much more strategy.
So you agree that its absolutly ok to lose for 30 minutes because you lost one barracks at the start. Who wants to play a game that revolves around losing for 30 minutes. Its like playing chess and you have to make random moves for 30 minutes after you were beaten with a checkmate.