Remove Friendly Infantry Collision.

Discussion in 'Feedback' started by Alceister, May 29, 2009.

  1. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Because it's a shitload of work to do it yourself, and Valve said they'd release the source code of their TF2 version of it shortly.
     
  2. Metal Smith

    Metal Smith Member

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    tl;dr

    There was a server with a source mod plugin that turned off player collision for your team.

    Dont remember which server it was, was a while back >.<
     
  3. spellman23

    spellman23 Member

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    If something cool isn't implemented in empires, it's because it's a coding thing.

    Trust me, collision detection and "pushing" is really, really annoying to get right.
     
  4. PredatoR[HUN]

    PredatoR[HUN] Member

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    Or even better,turn friendly fire on.
     
  5. Dawgas

    Dawgas Banned

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    yeah, friendly fire would solve lots of problems
     
  6. Alceister

    Alceister Member

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    *Nukes own barracks with heavy*

    Lul.
     
  7. Dragoon

    Dragoon Member

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    Yes please remove collisionschecks for infantry. Getting stuck is so incredibly annoying not to mention this doesn't happen in game like Team Fortress 2, Left 4 Dead or any of the Battlefield series.
    Over work collisions check in general. I never got stuck in BF2142 with any vehicle except the walker, so I find it twice infuriating when I got stuck again.
    I don't tell my friends anymore I go play Empires, instead I say "I'm going to get stuck".
    But coding collisions check is rather work than fun.
     
  8. Zealoth

    Zealoth Member

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    Ye, i would really hate to see bunch of ghosts going throuh themelves.
    About revveg guy getting stuck in you: if you get up right after you are revved, you will not get stuck (95% i would say)
    If revved person spin around, you will get stuck.

    JUST GET UP AFTER REVVED FFS
     
  9. Sirex

    Sirex Member

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    Use the unstuck commnad? lol a whole thread full of fail. Also buff entreance for armouries. OR EVEN BETTER! Make it a balance question! If you want a higher force you build more barracks and armoires otherwise you will need to take the shit with people not getting to the battle line fast.
     
    Last edited: Jul 20, 2009
  10. zenarion

    zenarion Member

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    I vote for Friendly Fire. Would be so cash.
     
  11. spellman23

    spellman23 Member

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    NeoTokyo also removed friendly collision. It's sexy.
     
  12. Kane

    Kane Member

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    It's in the Scratch SDK but I fail at including it, somehow.
     
  13. MOOtant

    MOOtant Member

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    There. Will. Be. No. Friendly. Fire. Over.
     
  14. RKB53

    RKB53 Member

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    I like that idea
     
  15. zenarion

    zenarion Member

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    Yeah, so now you can push your teammates out from behind walls, into enemy fire, onto mines.
    Good idea there, griefers.
    Collision works fine.
    Wider doors on barracks and buildings would solve a lot of the issues with it, especially the NF armory, which is a piece of fail building.
     
  16. arklansman

    arklansman Member

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    In TF2 you can barely push people, and it mostly pushes the one doing the pushing.
     
  17. spellman23

    spellman23 Member

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    Insurgency. Small doors and friendly collision and little to no push ability. Leaving spawn sometimes is an adventure.
     
  18. Aquillion

    Aquillion Member

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    TF2's way of doing it seems best, if we can manage that. Make it so the person moving in is the one who gets pushed, if they try to stop while inside an enemy.

    But basically, I think that pushing would result in less griefing than blocking does. Blocking lets you grief people without even meaning to.
     
  19. o_O

    o_O Member

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    You can already push people onto mines with a tank, and if you are marginally intelligent the tank will survive to be re used. Which is a legitimate strategy for clearing mines, I think, but in any case its not often a problem.

    The effort required to grief with (limited!!!) infantry pushing is way more then the effort required to grief in many other ways, and it comepletely eliminates the crowding and griefing issues with the raxes and NF ammorys.
     
  20. Dubee

    Dubee Grapehead

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    I think I have to say MOVE! or GET OUTTA MY WAY! like 10 times a match.
     

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