Remaking Empires on UDK

Discussion in 'General' started by -MoA- Shaun, Nov 28, 2009.

  1. ScardyBob

    ScardyBob Member

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    Also, I don't think source was intended to be used with outdoor maps the size of Empires. I believe Keef made an outdoor map for NS1, though it didn't work well with NS1 game design (i.e. Marines went jet packs and flew around the map). This wouldn't be as much a problem with Empires.
     
  2. bokan

    bokan Member

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    So the NS2 editor, as it stands, is pretty cool but very limiting.

    You basically make everything with extrusion and a bit of edge/ vertex manipulation. The editor tries to be 'smart' in a way that hammer is most definitely not in the sense that it guessed what you want to do and takes out extra steps (to make a room, you just extrude a plane the other way). There isn't a currently a displacement tool, but one is planned eventually.

    I think the general approach is that most of the map should be made with modeling software and only the rough outline should be made of map geometry.

    The engine doesn't bother with vis calculations or any of that, and it isn't complied. Making huge rooms didn't seem to phase it at all.


    (the source engine is just fine though IMO, this is just for curiosity's sake)
     
  3. spellman23

    spellman23 Member

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    How come no one has mentioned UT3's horrid netcode?
     
  4. arklansman

    arklansman Member

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    We're on Source.

    This statement fails.
     
  5. Kane

    Kane Member

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    I guess I fell in love with Irrlicht. It's just a graphics engine, but it's in my opinion so awesome. You can extend it fairly easily with different physics engines (PhysX, Bullet, Havoc, Tokamak, ...) and different networking layers (ENet, irrNet, Raknet, etc). But there's one problem - it's still a lot of work. You also need an entity management system and a lot of other things. Nothing I have time for.
     
  6. -MoA- Shaun

    -MoA- Shaun Member

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    what?
    Source's netcode is much worse with a lot of players
     
  7. Lollum

    Lollum Tester++

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    The UT3-engine would be the best choice if you ask me, it has a good working vehicle-code (I have driven the vehicles often enough to say that) and I read that Unrealscript kinda gives you "access" to the engine itself, at least more than the access we have to the Source-engine.
     
  8. spellman23

    spellman23 Member

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    Wait, wuh?

    I'm sorry, but the lack of/minimal lag-prediction in UT3 makes life stupid. Period.

    Sure as proven in Empires if you do stupid things you overload the netcode in Source (v1 where turrets updated every frame anyone?) but at least it has a have decent system for those people who don't have <100ms ping.

    Also, it feels like Source has a much deeper level of customization. The problem is the giant amassed amount of code and not uber great streamlining/networked documentation. Granted, this means you can screw yourself over more easily (as with anything where you have more power) but that's life, grow a pair, and do things the right way.


    That being said, someone still needs to fix Empire's melee prediction system.
     
  9. -MoA- Shaun

    -MoA- Shaun Member

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    Lag prediction is just a preference. I'm still used to shooting slightly ahead of someone.
     
  10. MOOtant

    MOOtant Member

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    How? :>>>
     
  11. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    I have lots of problems with source netcode when working off of a weaker connection, and empires becomes almost unplayable.

    Which is not true for UT3.

    Also, http://www.battlezone3.com/ is working, must have been server downtime.
     
  12. Kane

    Kane Member

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    Have you seen a Empires-scale mod for UT3? Have you played it of a weaker connection? You are comparing apples and oranges.
     
  13. Zeke

    Zeke Banned

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    and we all know apples is way better than oranges.
     
  14. DonMegel

    DonMegel Member

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    Oranges are much more tasty but lack the ease of use and portability of apples.
     
  15. McGyver

    McGyver Experimental Pedagogue

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    Apples come with eatable wrapping unlike oranges. Think of the environment!
     
  16. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    Kane, I've simply noted an event I find occured in one game over another. I was responding to a previous claim that weaker connections on source net code had not been experienced. That was all.

    battle zone promises to be of a caliber similar to empires :3. I'll let you know.
     
  17. Kane

    Kane Member

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    Ah, good. Lemme know then :)
     
  18. Zeke

    Zeke Banned

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    that sir, is a lie.

    apples taste way better than oranges.
     
  19. YouzY

    YouzY Member

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    True.
    [​IMG]
     
  20. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    Nice pair of apples!

    No REALY I was talking about the apples!

    <slap!>
     

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