Remaking Empires on UDK

Discussion in 'General' started by -MoA- Shaun, Nov 28, 2009.

  1. -MoA- Shaun

    -MoA- Shaun Member

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    First, I just thought it would be nice to have you guy host an svn to make it so if one of you guys were bored someday you might help out some. I'll just use sourceforge svn then.

    Second, model and texture exporting is very easy. (I don't give a shit about the half life 2 map textures, ut3's are just fine)

    Third, THERE ARE WORKING HOVERCRAFT IN THE UDK SAMPLE FOR GOODNESS SAKE. Unreal engine 3 can have a height granted Source has a lot for documentation right now because it's been out so long and UDK is a desert. But the basic framework can easily be done right now

    Fourth, I can help you guys out with the latest version (if that's what you are asking). But most of empires needs to be redone to be the best RTS/FPS game ever. Might as well start on its future now.
     
  2. teh_ham

    teh_ham Member

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    Rays are pretty much what hitscan is, I just thought you were wrong is all. And you are rarely wrong to be fair.
     
  3. Empty

    Empty Member

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    We've already had an engine change and I don't see the effort on this dev team to make another one.
     
  4. -MoA- Shaun

    -MoA- Shaun Member

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    It will not become DNF if there is another engine change :pathetic:
    I believe development for indie games from now on are going to be from this generation of software. Farther down the road will take rooms of people for anything.
     
  5. Empty

    Empty Member

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    Oh I have nothing against UDK, I played with it myself, but there's a sore lack of effort and I doubt one person (you) can make the entire empiresmod in UDK.
     
  6. teh_ham

    teh_ham Member

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    Shaun my advice would be to just borrow ideas that work from Empires and create an entirely new mod. New factions, new units and new weapons would be a good start, as being bound to existing content will cause people to compare it to the original all the time. You could call it a spiritual successor I suppose.

    As for a team I guess you could try asking around gamedev.net and the like.

    Asking for help here isn't the best idea as the people who are good at certain aspects of mod development are already preoccupied with Empires/Life anyway.

    As already stated, If you want something done - do it yourself.
     
  7. Empty

    Empty Member

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    Competition is always healthy.
     
  8. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    JE vs SF?

    Jekotian Empire vs the Southern Faction
     
  9. -MoA- Shaun

    -MoA- Shaun Member

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    How about "Robot Empires"!
    Barracks would finally make sense as they would be building robots rather then magically making people appear. I would greatly prefer to keep it in "empires" world though.
     
  10. Demented

    Demented Member

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    Call it placeholder empires.
    Everything is made from technicolor cuboids, cylinders, and spheres.

    (On the plus side, development speed is enhanced by 800%.)
     
  11. ScardyBob

    ScardyBob Member

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    I say we go with this engine.
     
  12. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Aren't barracks where soldiers live?
     
  13. -MoA- Shaun

    -MoA- Shaun Member

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    But they magically appear and can only come out when someone with a calculator zaps it?
     
  14. Demented

    Demented Member

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    Plus side:
    1024 players per server.

    Minus side:
    Tank physics are kaput.
     
  15. Empty

    Empty Member

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    Have you played any RTSs ever?
    It's worked that way since freakin Dune.
     
  16. -MoA- Shaun

    -MoA- Shaun Member

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    No ones ever seen the inside of the barracks in a rts though, for all we know there could have been pods of cryogenicly frozen people in it
     
  17. Varbles

    Varbles Simply Maptastic. Staff Member

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    good god are you all that desperate to get away from source?
    :(
     
  18. Empty

    Empty Member

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    Source is a good engine, but we are doing things to it we really shouldn't.
     
  19. -MoA- Shaun

    -MoA- Shaun Member

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    The frame work for source was made a very long time ago 2 years+ before half life 2
     
  20. Empty

    Empty Member

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    What does that have to do with it's quality.
     

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