Reduce Ballistics Push

Discussion in 'Game Play' started by OuNin, Dec 22, 2008.

  1. OuNin

    OuNin Member

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    Oh, cool. :>
     
  2. Drag

    Drag Member

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    Just an addendum, had a test on glycen yesterday, blizzerd shot me around for a bit and me and my corpse acted considerably less like a sledge on ice so I think there is measureable improvement.
     
  3. Demented

    Demented Member

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    Test being shot while prone, and when in defilade on a slope. Those are the most important ones.
     
  4. harryhoot1

    harryhoot1 Member

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    i shoot them
    they get pushed off a cliff or hill
    they die
    gravity steals my kill
     
  5. Coffeeburrito

    Coffeeburrito Coder

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    Well there won't be NO pushback, but prone pushback is now less than half what it used to be.
     
  6. Chris0132'

    Chris0132' Developer

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    Why does there have to be pushback at all? It doesn't add anything to the game.
     
  7. Alceister

    Alceister Member

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    It's probably so that rushing from cover into an enemy's field of fire is a less feasible option.
     
  8. communism

    communism poof

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    How does this balance with HMG? seems like it was bullshit in some sHituations as it was, we don't want those to escalate.
     
  9. Chris0132'

    Chris0132' Developer

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    It balances because now people don't get pushed into defilade when you shoot them.

    Or at least theoretically, I expect half pushback won't actually help with that, but you never know.

    Guns killing you make that infeasible, not pushback.
     
  10. Alceister

    Alceister Member

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    Well anyways, pushback is a decent means of telling you where you're getting shot at from. If you live long enough.
     
  11. Z100000M

    Z100000M Vithered Weteran

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    before you can think of the push direction ,you are probably dead already so that doesnt matter


    also with that pushback + screwed realistic fall dmg i like to make be fly off the brdige as scout on SoF D:
     
  12. OuNin

    OuNin Member

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    A slight nudge has saved my life. A few shots before the bullet hose. It's just when it stacks, it's ridiculous.

    (make it exponentially decrease)
     
  13. Lumi

    Lumi Member

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    Newton's Third Law. That is all.

    If you hit an enemy with a bullet and it causes him to go backward 10 feet, the shooter would have to go back 10 feet as well.
     
  14. Alceister

    Alceister Member

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    Unless if the shooter or shootee encounters a force of equal or greater resistance.
     
  15. Forefox

    Forefox Member

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    I play with the HMG a lot, and I can't tell you how many times I've knocked back someone pinning them against an obstacle with a barrage of bullets. To me, the knock back makes sense to prevent someone like Mashav from running up, getting behind me, and meleeing my ass to oblivion.
     
  16. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Can we make it so bulet knock back affects teammates too so we have sploit bullet flying with hmg?
     
  17. MOOtant

    MOOtant Member

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    Newton's Law doesn't sound like this.
     
  18. blizzerd

    blizzerd Member

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    thats not newtons law, and its false

    the shooter will always get more push then the shooted, because the bullet loses velocity and power when leaving the barrel and traveling
     
  19. teh_ham

    teh_ham Member

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    Isn't the law "Every action has an equal and positive reaction"?
     
  20. blizzerd

    blizzerd Member

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    yea, but bullets give all sorts of actions that only combined have the same reaction

    few parts of the action are applied to the person hit
     

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