prop requests

Discussion in 'Mapping' started by supaste, Oct 13, 2006.

  1. Slasher

    Slasher Member

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    Dose the model have purple and black checker boxes on it?


    Anyway, I'm going to send you another copy, this one fixes up the mass and small errors on the textures.
     
  2. supaste

    supaste Member

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    ok thanks!

    and know it dosnt, but if something does this means i has no texture file right?
     
    Last edited: Nov 14, 2006
  3. Slasher

    Slasher Member

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    that or, the texture is in the wrong location.

    let me konw when any problems arise.
     
  4. supaste

    supaste Member

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    they already did i cant seem my model!
    but i can see it in cossision box!

    some 1 help me!!
     
  5. Slasher

    Slasher Member

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    I don't know what wrong with it,


    these two thing may not help but give them a try.


    1) Go to where the texture are. And open rubbish_skip.vmt in notepad and check if it's like this:


    "VertexLitGeneric"
    {
    "$baseTexture" "Common/Props/rubbish_skip"
    "$model" 1


    "%keywords" "empires"
    "$surfaceprop" "metal"
    }

    2) go to where the model is and delete the rubbish_skip.xbox.vtx one. You don't need this because it's for the xbox.

    Also have you try it not in hammer but in game?
     
  6. supaste

    supaste Member

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    well i thought that solution 1 would do the trick as file was full of this stuff:-

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    (that is only a small amount of it as well lol)

    but it seems not...

    i got rid of the xbox file as well this didnt help ether....

    and slasher try and get some one else to recive the finished file and see where they get i dont know if its me or the file.
     
  7. Slasher

    Slasher Member

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    I think you opened the wrong file, your ment to open the .VMT in notepad not the .VTF

    who else should I send the file to?
     
  8. supaste

    supaste Member

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    dunno... some1 who would know what to do with the model straight away like horney rabbit... but he hasnt been on for ages...

    oh and it seems i did get the wrong file the .VMT was correct and i had changed the .VTF

    what should the .VTF have in it?


    PS. im currently working on a dumpster model = ]
    [​IMG]
     
    Last edited: Nov 17, 2006
  9. Slasher

    Slasher Member

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    the .VFT (Valve Texture File) is the texture it self, it's not met to be opened with notepad.
    any file can be opened with notepad, but if the file not met to be opened with notepad, you get a bunch of Gibberish. as long as you don't change anything, it will be ok.

    WAIT A SEC...

    I just found out what the problem was.
    I was able to reproduce the same problem.
    If the model is in the wrong file-path, it won't work.
    The model files needs to be in Empires\models\Common\props_urban\rubbish_skip\
    If you want them somewhere else, they need to be recompiled for that file-path.
     
  10. supaste

    supaste Member

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    try resending me the whole file with a new readme of exactly where each file goes = ]
     
  11. Slasher

    Slasher Member

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    ok i just send you a new one
     
  12. supaste

    supaste Member

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    i had just put them in the wrong files. thats why the wireframe and texture didnt work!


    looks great!
     
  13. Slasher

    Slasher Member

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    so, any changes you want on them or anything?
     
  14. supaste

    supaste Member

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    umm my only real complaint is that is to big....

    the scaling is changeable right and you it after the modle has been made? It needs to come about halfway up to head height.
     
  15. Slasher

    Slasher Member

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    Easy.
    I have scaled down the rubbish skip to 65%
    I also change the mass from 900 to 700
    and I have already send it to you.
     
  16. supaste

    supaste Member

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    ok cheers... we need some requests... and i need to finish things that i start...
     
  17. Slasher

    Slasher Member

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    I've done more on the rubbish skip for the last time (maybe?)
    I gave it bumpmapping and specular (reflection) and now it looks really detailed. The scratches looks 3D ish.


    And for the mappers, I am eager to take on a request, it could be any sort of prop or props, Hopefully not to complex.
     
  18. Broccoli

    Broccoli Member

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    How about monuments? So like statues of war heroes or something? Too compilcated?

    Or get some collision meshes on the barrel/crate models, that'd be handy.
     
  19. supaste

    supaste Member

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    what sort of monument are we talking about here?

    pictures?
     
    Last edited: Nov 28, 2006
  20. Broccoli

    Broccoli Member

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