A few days ago work began to update some of the UI. It's thanks to Tama's optimism, my massive amount of time to spare fucking around in photoshop, and most importantly thexa4's unending patience to deal with my stupid questions, but slowly and steadily progress is being made. Anyway, it's important everyone lowers their expectations before continuing to read, so here's some Empires screenshots to look at from the good old days. So we might not get around to any sort of an overhaul, but if we do anything, the infantry is definitely first. Many reasons for this, but most of them involve: its what people see the most, we want to give new players a good impression so they stick around, and it's way easier. Here's the current UI: And here's the testing UI I'm working on, with an incredible amount of help from thexa4. The main reason this thread is being made is because I can't decide how to do the ammo bar. We are definitely going with numbers instead of bullets - I've had a lot of people ask for it. It's impossible with the current system to know if you have 23 or 24 bullets in your SMG1, and it's faster and simpler to have a number. However, what I can't decide on is how to place the numbers. Basically, whether to have it above, or beside, or at an angle. Beside might work and would fit in with the other textures, but I feel like an angle shows people want they want to see faster and with a quick glance. Above works well with ammo counts in the 3 digits range. Squad menu either won't be touched or at least not for a long time, apparently it's a total nightmare. Anyway, if you could give suggestions or ideas, preferable with a little mspaint image to show it better, it would be appreciated. I will work on the top panel to make it a little nicer looking over the next few days, but beyond that there are no promises. UPDATE: Futuristicpires! I'm glad people were very pleased with the new panels, so here's what we have when we extend it to eeeeverything. Enjoy! Also ignore the mine counter, that's going to be hidden for non-grenadiers in code but an early update is better than none eh. It's blurry, so enlarge it to make it look nicer AND wait until you see it in-game.