NPCs

Discussion in 'Coding' started by harryhoot1, Feb 2, 2010.

  1. LordDz

    LordDz Capitan Rainbow Flowers

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    But mods like Zombie panic and synergy have npcs?
     
  2. arklansman

    arklansman Member

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    That's because their devs have access to the code (duh) and can make NPCs work.
     
  3. Empty

    Empty Member

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    They just won't listen.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    What I meant was:
    NPCs can be possible on Empires, not by which game it was based of, but just by code.
     
  5. Kane

    Kane Member

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    NPCs are possible.
    The code is there or portable from HL2 SP source.
     
  6. Empty

    Empty Member

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    But it's not exactly useable to anyone but devs.
     
  7. blizzerd

    blizzerd Member

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    id think bots like a "stand in commander" would do empires good

    is there any willpower to make something simple and basic like this happen?
     
  8. CobaltBlue

    CobaltBlue Member

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    There was, until a thread about script manifests and steamworks removed the interest.
     
  9. ScardyBob

    ScardyBob Member

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    I hope so. I think bots and/or NPCs would give Empires the biggest boost.
     
  10. OuNin

    OuNin Member

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    Empires should be like DotA. Creeps and all.
     
  11. Kane

    Kane Member

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    /me saddens
    SEE WHAT YOU'VE DONE SPAWWN :(
     
  12. Vulkanis

    Vulkanis Banned

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    That is OuNin attempting to de-rail a thread.
     
  13. OuNin

    OuNin Member

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    That is me talking about what I was saying to harry ingame.
     
  14. Grantrithor

    Grantrithor Member

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    scout copter npcs commander controlled that don't do damage and can be taken down with infantry rpg shots (NOT ML TURRETS IT NEEDS SOMEONE HUMAN TO DO IT BECAUSE INTERACTION IS KEY TO A GOOD GAME!)
     
  15. Maxaxle

    Maxaxle Member

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    I say that NPCs should:
    -Follow orders.
    -Shoot enemies but not be able to see through walls and crap.
    -If an engie, repair nearby structures.
    ...if they're playing as actual players. If not, then just automated things, kinda like the turrets.
     
  16. Theowningone

    Theowningone Noone likes me :'(

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    NPCs are not the same as bots btw. NPC stands for Non-Player Character, Character implies a storyline of some sort not just a random ass soldier on the frontline. What you guys are talking about are bots. And before anyone says anything about AI, its not AI, its VI.

    /raeg
     
  17. Grantrithor

    Grantrithor Member

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    Dude we are talking about npcs. BOTS are made to act like synthetic players, NPCS follow ai algorithms and priority list.

    things in empires for a priority list would be
    [Npc's thoughts]
    1.commander has ordered refinery built at point something something something.
    1a.spot is not taken, go ahead and build.
    1B.spot is taken, go to priority 2
    2.request which action to take.
    2a.yes, go blow it up
    2b.no get someone else to do it.

    A bot thinks differently, in fact, I doubt bots think at all without something giving them a push in the right direction.

    And plus they are characters, as you can see they look just like engies, riflemen, grenadiers, and scouts.
     
  18. Theowningone

    Theowningone Noone likes me :'(

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    VI, not AI, also thats still a bot, improving the VI of a bot doesnt make it an NPC.
     
  19. blizzerd

    blizzerd Member

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    depending on your definition virtual and artificial intelligence are synonyms

    def of artificial intelligence: where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success.

    in other words, running around at the targets the come gives, searches for players and shoots at them

    its not because of people creating artificial intelligences even before the name was commonly used, that you have to divide it into 2 categories, being "smart" and "stupid" ones because that division is completely imaginary, there is no magic boundary that once crossed suddenly an intelligence becomes "smart"

    also NPC and BOT nearly mean the same thing, the difference in this context is neglect-able and everyone understands exactly what he means
     
    Last edited: Feb 8, 2010
  20. ScardyBob

    ScardyBob Member

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    Theowningone is correct, but enough people use the terms interchangeably that I consider them synonymous in most conversations. For example,

    An Empires NPC would be a builder robot that runs around constructing buildings
    An Empires bot would be a VI who spawns as an engineer and runs around constructing buildings

    They do the same thing, but are technically two different things.

    Whatever you call them, I still think Empires would greatly benefit from some type of AI or VI.
     

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