Money- RUSH AS NF

Discussion in 'Game Play' started by davee magee, Jan 4, 2007.

  1. Bishop Gantry

    Bishop Gantry Member

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    The point of a rush is that you cant deffend against it when it happens, its Game Over man...

    But hey if you dont want to go trough the trouble of anticipating a NF tank rush and counter it with the avaliable means, go ahead loose badly...

    Because the only way to counter a rush is to anticipate one, if you dont want to do that you LOOSE...
     
  2. Tyberian

    Tyberian Member

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    This is remeniscent of opening moves in chess.......Tactics and counter tactics...Then what usually occurs in Money is that circumstances degenerate into Arty wars which tend to drag out the map and life becomes quite boring..
    What the BE side needs is an equivalent vehicle to the NF light tank and as easily manufactured. The AFV is no match for the NF light tank in the hands of someone who is experienced. How about a jeep with RPG which is controlled by the driver................Whooey..................Gotta love it Fast attack vehicle......
     
  3. KILLX

    KILLX Banned

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    [​IMG]
    From DonMegel's avatar. That would work good for a RPG Jeep, just broaden the cannon, it looks like a MG.
     
  4. grayclay88

    grayclay88 Banned

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    like planetside buggys!
    [​IMG]
    [​IMG]
     
  5. Blighty

    Blighty Member

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    BE can easely win on emp_money

    just rush with the CV to nf side and build a rax, build one wall infront of the rax so they cant take it out with grens. Make your team spawn in the barracks, go grenadier and kill their barracks while the rest build turrets and walls and snipe the nf players.

    With barracks down just mop up the rest of the nf and you have won...

    I find this the only way for emp_money to be fun, it just becomes a never ending arty war if you dont rush
     
  6. Private Sandbag

    Private Sandbag Member

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    thats the problem; money is fun if you know the map, and have attacks and counter attacks. if you're new, you spend 10 minutes setting up a base, don't make any progress towards attacking them, and then finish it with arty spam :(
     
  7. Bishop Gantry

    Bishop Gantry Member

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    Sounds like something I played yesterday:D
     
  8. Solokiller

    Solokiller Member

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    Well, you can prevent rushing by adding in gates that open after a set time, like 5 minutes to allow basic building to occur without tanks breathing up your neck when you guard the entrances. Infantry could get past the gates, like the way they can get past the ramps in crossroads.
     
  9. Bishop Gantry

    Bishop Gantry Member

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    you have any idea hwo boring thta sounds to me?
     
  10. Solokiller

    Solokiller Member

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    Boring at first, but you can build your force faster without enemy vehicles running in and out of your base. But then again, isn't commanding always boring?
     
  11. Private Sandbag

    Private Sandbag Member

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    what 2 of each four at the sides were already built. so you would still need to be over there, but not for as long.
     
  12. grayclay88

    grayclay88 Banned

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    why dont you just play the new money map that someone made? i cant remember who atm, but im too lazy to edit this post.
     
  13. Sonata Arctica

    Sonata Arctica Member

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    Cyber's money map is not out to the public.
     
  14. grayclay88

    grayclay88 Banned

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    yes...when its out...i mean...i think...maybe?
     
  15. Dubee

    Dubee Grapehead

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    i played it today or just looked around,, its pretty cool
     
  16. Trid3nt

    Trid3nt Member

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    It is good, bit hilly
     
  17. KILLX

    KILLX Banned

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    Any idea when it will be out?
     
  18. Dafleck

    Dafleck Member

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    Now its foggy aswell! >:o
     
  19. Dubee

    Dubee Grapehead

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    yeah i was thinking it would be awkards for tanks because of the hills but i think it will work
     
  20. arklansman

    arklansman Member

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    It works even better when the displacements aren't broken. :)
    It should be out soonish.
     

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