might as well show you what ive been up too

Discussion in 'Art' started by SirSnipes, May 3, 2009.

  1. Chris0132'

    Chris0132' Developer

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    You can't, I don't have any.
     
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    So.. Exactly what do you learn at your school?
     
  3. SirSnipes

    SirSnipes Member

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    me too i wanna see why im so bad
     
  4. Alceister

    Alceister Member

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    Anyways. Take a look at the attachment to see why your spider drone model won't work.

    See the areas I have circled? Now take a look at your video.

    In your video, your drone makes impossible twists in that region in order to move.
     

    Attached Files:

  5. SirSnipes

    SirSnipes Member

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    [​IMG]
    Shot at 2009-05-07

    [​IMG]
    Shot at 2009-05-07

    another demon, just a bust

    CHRIS if you cant show that you can do better then dont speak up
     
  6. blizzerd

    blizzerd Member

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    that looks aweful

    what the hell happened to that demon :C
     
  7. arklansman

    arklansman Member

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    Let's see the wireframe on that guy.
     
  8. SirSnipes

    SirSnipes Member

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    hes a Zbrush sculpt so its just white

    and hes a nurgle daemon(lord of rot and pestilence)
     
  9. Chris0132'

    Chris0132' Developer

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    How to do it, I just haven't done it yet.

    Try making something that isn't supposed to look like a random mess of crap, try modelling a normal human.
     
  10. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    ... (removed by dizzyone)

    And about that spider bot... Let me make a pic for those who can't use imagination to patch up the holes in the view what they can't see.

    [​IMG]

    I thought it works something like that. The first joints on the legs are connected to cylinders which go inside the chassis and those are being rotated thus the whole leg rotates sideways.

    True it could be that the legs aren't connected to the body at all but that's easy to fix with this method.

    ... (removed by dizzyone)
     
    Last edited by a moderator: May 8, 2009
  11. dizzyone

    dizzyone I've been drinking, heavily

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    I've removed a few posts, this forum is here for everyone to discuss and give c&c in a polite manner.

    Also, if you're unsure why your post was removed, you may pm me about it.
     
    Last edited: May 8, 2009
  12. SirSnipes

    SirSnipes Member

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    just noticed our lil swine flu discussion was gone :(:pathetic:
     
  13. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I said that sir snipes should look after the triangles in his z-brush model cause
    from what I see they are a bit fucked up. You stamped the skin? right?
    Its to hard make it softer, it will not look good rendered as it is now.
     
  14. SirSnipes

    SirSnipes Member

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    it was my second time in zbrush, still not sure how it works

    w/e im gona stick with my robots and the models for 40k:t.i.o.w
     
  15. SirSnipes

    SirSnipes Member

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    [​IMG]
    Shot at 2009-05-08

    [​IMG]
    Shot at 2009-05-08

    [​IMG]
    Shot at 2009-05-08
     
  16. blizzerd

    blizzerd Member

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  17. SirSnipes

    SirSnipes Member

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    i think he only gets the light appearance from the reflections of the sky, i was going for a gorilla style brawler,while the blue guys nimble with guns
     
  18. Alceister

    Alceister Member

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    You don't see that in the picture nor do you see it actually being used in the animation. What you see in the animation is the hinges slanting.

    Of course, you could remake the model to actually do that, but then there's also the question of how movement is transmitted.

    If you don't know mechanics, or can't be bothered to learn them, and if you don't want to be criticized for it, just cover it up. Simple, lazy, and if someone asks you about it you can say "Use your imagination". Otherwise you can very well go on ignoring people who nitpick like me.
     
  19. SirSnipes

    SirSnipes Member

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    lol all stuff to learn
     
  20. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Yeh, you can't see those parts in the animation but I imaginated that they would be so small that those supports/connectors go behind the actual axle cylinders.

    Anyway, about the question how those would be slanted I was thinking some simple gear mechanism or hydraulic inside the body of that thing so you don't really have to model it, just say that it works something like that.

    Edit:

    Ah here's a good example of how your walker should move: http://www.youtube.com/watch?v=3Plpea2UxKk

    Notice that the up and down movement is very small where as your mech bounces a lot up and down. The point is to move legs up and down and not the body of the mech. ;) Anyway, I hope you can make your model better with this info.
     
    Last edited: May 9, 2009

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