Map Spotlight: emp_mvalley

Discussion in 'Mapping' started by [lodw]keef, Jun 2, 2009.

  1. Silk

    Silk Mapper

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    Agreed ... entirely.
    Also the part about asking a coder to change the detail sprites system to make them parallel to the surface ... very, very interesting.

    *hint*
     
  2. [lodw]keef

    [lodw]keef Hobbit

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    Allright, opinions on new textures.

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]
     
  3. Jessiah

    Jessiah Member

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    <3
    <filler>
     
  4. Vessboy

    Vessboy Member

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    there is alot of iron in that soil. you gotta make the middle stone more interesting. I actually dont like it at all. But lets see where you can take it.
     
  5. [lodw]keef

    [lodw]keef Hobbit

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    ya the old mesa just looked terribly out of place so removed it.

    Im also going to need some rocks made that fit this color scheme or some rocks retextured.
     
    Last edited: Oct 5, 2009
  6. Demented

    Demented Member

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    Borrowing from something Chris mentioned in another thread, why not try using colorcorrection to make everything orange, and have more desaturated textures? I'm not that big on using map-wide color correction, but it could work out, or at least would make testing faster for finding an optimal color balance, rather than swapping out textures and recompiling lighting.
     
  7. [lodw]keef

    [lodw]keef Hobbit

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    swapping out textures doesnt take much time at all actually, recompiling the lighting too see your color correction lighting would take longer, I just swapped out the textures and I can see the change real time in hammer, not with lighting or anything but a pretty good idea.
     
  8. Demented

    Demented Member

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  9. Sheepe

    Sheepe Member

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    We on Mars now? I find it really too orangey... I would like to see it darker on lower levels and lighter on high ones. Significantly too... so dark brown, orange, tan. Or something like that.

    Additionally, the new center rock need to be more rock like and less soil-y
     
  10. John Shandy`

    John Shandy` Member

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    You haven't seen orange until you've seen emp_blah4. Now that map, is truly Mars like. This doesn't even come close.
     
  11. Chris0132'

    Chris0132' Developer

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    Does the M in mvalley stand for mars?
     
  12. [lodw]keef

    [lodw]keef Hobbit

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  13. Jessiah

    Jessiah Member

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    MValley is Monument Valley. The rock in the center being the monument.
     
  14. Chris0132'

    Chris0132' Developer

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    http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityIsUnrealistic

    I accept that that photograph is not mars because it has to be on earth because of where it is taken from, also the sky and water, however in a videogame I will assume that you are trying to make mars and failing.
     
  15. John Shandy`

    John Shandy` Member

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    I still say that emp_blah4 looks far more like Mars than this.
     
  16. DrummerX

    DrummerX Empires Tyrant

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    +1 <filler>
     
  17. Dubee

    Dubee Grapehead

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    Well I never see blah played anymore so maybe people don't like playing on mars. Blah is orange but this just looks red.

    It doesn't look bad but I like old one more.
     
  18. spellman23

    spellman23 Member

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    Overall, the colors look fine to me. The bloody mesa in the middle needs some work.

    Also, will the bridges be easier to drive over now? Or are they intentionally annoying.
     
  19. ScardyBob

    ScardyBob Member

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    So are you admitting that you're view of reality is actually not realistic?

    Also, looks great :) I think much of the problem is that this is the quick compile, so the textures look a little different than you would with a full vvis/vrad compile.
     
    Last edited: Oct 5, 2009
  20. Grantrithor

    Grantrithor Member

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    The terrain needs more grey in it, and since they are out in the desert(?) there shouldn't be alot of clouds in the skybox, oh but then that would be too realistic. the terrain needs more grey in it.
     

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