Map Loading - Eye Candy

Discussion in 'Feedback' started by Evan, May 16, 2007.

  1. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    They might know of a way or maybe implement/enable it in the next SDK update after they realised there's demand for it..
     
  2. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    SDK updates happen about once a year. Don't hold your breath.
     
  3. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    Dystopia has different textures for each map that get shown when the level is changed. It also has a default one for when you first load a map. I'm looking in the materials folder, and it just seems to have a picture, no grey box like Broccoli suggested.
     
  4. Broccoli

    Broccoli Member

    Messages:
    1,635
    Likes Received:
    0
    Trophy Points:
    0
    The material I was referring to can be found under /materials/console/startup_loading.vtf
     
  5. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
  6. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    The last SDK update was long enough ago to not change the hammer intro screen from 1998-2005 to 1998-2007.
     
  7. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    I am made of win. This is where I have got it so far.

    [​IMG]

    I'm still looking into how to make map specific ones. This one just comes up when you are joining a server, regardless of map.
     
  8. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    I think that requires Krenzo to code in a system like the minimap one, possibly he could make it so the minimap is used, or it's referenced in the minimap text file.
     
  9. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    I've managed to get it to randomise pictures when you join a server now. It picks a random image, then displays it while you wait for the map to load.
     
  10. knighttemplar

    knighttemplar Member

    Messages:
    2,786
    Likes Received:
    0
    Trophy Points:
    0
    Way to go Bodrick, that looks sweet!
     
  11. Broccoli

    Broccoli Member

    Messages:
    1,635
    Likes Received:
    0
    Trophy Points:
    0
    Sweetness. Is this resolution dependant? I.E. will it appear different sizes at different resolutions, or will it always be fullscreen?
     
  12. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    It always appears at 760x540 pixels. The random image is the one in the box, like I had before, not the background map.
     
  13. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    are you going for stills of no combat, or stills of combat, or a mix?
     
  14. Bodrick

    Bodrick Ye Olde Supermod

    Messages:
    1,505
    Likes Received:
    0
    Trophy Points:
    0
    Both :D I'll make a new thread in the general discussion.
     
  15. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    I think a map specific image with text to read is the best. It'll occupy the player until the map loads.
     
  16. Chahk

    Chahk Member

    Messages:
    1,390
    Likes Received:
    0
    Trophy Points:
    0
    The text should contain helpful tips. We have plenty of those in the Wiki.
     
  17. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    any way to order them, so that when you first play empires you get basic tips like "engineers build things faster"

    and later on, you get bits more to do with the story of empires and advanced little tips.
     
  18. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    that or random parts from megels story, tips are only usefull for the beginners and can't go much in depth as they won't remain objective enough.
    I for one would like to see quotes from the story, something that will get you pumped up before the game starts :D
    Thief3 is a good example of it.
     
  19. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    yeah don't do it UT2004 style :/
     
  20. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    I'd have to say tips/basic info about the game is mandatory. I'm imagining having separate screens for each player class, vehicle type, and weapon would give a lot of info that not everyone will know about. Even if you're an experienced player, you don't know everything about the game, and you'll see something listed that you didn't know about.
     

Share This Page