na by hollow i mean it got polys for the in and outside and since you dont want the passenger room modeled out i will remove this
I think you just have backfacing turned on, unless each square contains four polygons, you don't have inside polygons.
@Chris: no it really has a modeled passenger room which i will delete @Elitist: isnt already someone else working on it? when i'm done with the stingray i thought i could make either the cockpit for it or an AA tank if we want one or the Scout shotgun
Idk, I sent Megel an email and I've been trying to get in contact with him via other means, but he just got married recently so I don't know how long it'll be until we can get ahold of this stuff. But a Fighter is the least important model. We need a BE gunship which theotherJMS was working on until he just disappeared for over 3 weeks, and Idk if Blizzerd's sketchup model will export to 3DS or not.
Sorry, I was busy finding a job, I haven't forgotten about it. I didn't expect to have so little time.
it will, but my skill of 3ds is extremely limited and it will need to be "cleaned up" a bit... possibly 3 to 4 hours of work to clean up and optimise in 3dsmax (i already converted an older version once)
i just barely survived a minor stress related heart attack after realizing that my student version of 3DS max got some compatibility issues, i got myself a less castrated version first start: errorcode 20 (btw if anyone gets this too on startup here is the fix: C:\ProgramData\FLEXnet rename adskflex_00691b00_tsf.data and adskflex_00691b00_tsf.data_backup.001) after solving this i finally get into 3DS max, open the model it gives just a warning about student version blah no commercial blah after that i played a bit with some friends then, out of nowhere: FUCKING BSOD!!! next start 3DS max FAILED TO OPEN THE FILE!!! at that moment i thought all i worked on was for nothing lucky me i exported a backup of the file in .3ds format instead of .max which doesnt save those license infos so all i had to do now was redoing the groups (cause .3ds saves them in a different way) besides that all my primitives are now editable meshes but thats not a prob so finally one good thing on a really stressfull day
3DS this, 3DS that. Why don't you guys throw an eye on the Blender 2.5+ Alpha/Beta? They have finally moved away from their retarded mindset of "hotkeys only!", and its now got menues and a fairly intuitive GUI. A few years ago I did an honest attempt at learning it, but failed miserably due to not being able to wrap my head around the severely handicapped interface. Three nights ago I downloaded the 2.5 Beta version and after a few hours I was feeling right at home. It's work in progress though, so not all functionality is in yet. Including some of the I/O scripting. But it does .3ds, .obj and .dae out of the box. With additional formats availible through add-ons. Best of all? It's free. And not the wooden leg/eyepatch kind of free.
Blender had really crappy source exporters/importers last i checked (some months ago), I'm not sure if anything changed.
Yea I like Blender 2.5 a lot better than when I started using it two year ago. Hot keys bothered me a little, but if you write them down and put them somewhere for quick reference it was not so bad. I moved on to XSI just because applying textures in XSI is a lot less of a hassle than in Blender. Did you use Blender to model the APC in fantasy projects?
Nope. That was all Sketchup, and the clay render was done in Kerkythea. Didn't pick up Blender until recently. And I agree. The hot-keys speed things up considerably once you learn them. But no easy accessible menu option to do the same thing makes the learning curve fucking horizontal. I guess it's the curse of open source; "By programmers, for programmers". Seems they are on the right track for now though. These?
my main reason to use 3DS max and not blender is to gather experience in a program that most game creating companies use if you ask around nearly everyone will ask you if you got expirience in 3DS max or maya nobody cares about blender
thats just because blender can be learned in a week or so, 3dsmax etc require a whole mental reformat before you get the hang of it, they just dont make sense at all and the menus are made and designed by retards
Really? I always found 3dsmax very easy to use. It has a lot of complexity certainly but it can do a hell of a lot of things. For stuff you are familiar with though it's quite simple and effective, I can't live without the modifier stack for example.