I don't find having to use 3ds max true at all. I think it depends on the circumstance. If I was modeling as a hobbyist, or indie developer I have a lot more choices of software I can use. But if I was looking to make this my career(or work for a major studio) I would specialize in one program, and that would be the mainstream one (3ds max/Maya). I think the Blender Foundation did a really good job at listening to the complaints of new users, and the community, and streamlined the modeling process a lot. Will it ever replace Max as the number one choice, probably not.