Im trying to get together all of the little additions or fixes that wouldnt take that long to implament. I will delete blackhole-ish posts and will take appropiate sugestions and place them onto this original post. NOTE: None of these are promised a place in Empires, these are just sugestions and a collection place for us. To start off, I was thinking Make Artillery Deployable Add range indicator for radar, such as a green circle, so you can tell what areas are covered by radar. Make Heavy tanks crush walls, turrets, cameras, radars, etc and damage buildings Make Scout work as a mobil camera/radar, automaticly showing spotted units on the mini map Unit spacific icons for minimap (one symbol for turret, vehic factory, barracks, etc) EDIT: Scout Knife for insta kills that dont show up on the kill list. Squad boost- Make all players near the squad leader get bonuses such as accurecy, increased stanima or the like. Right now there are one or two meta squads on each team just to get the free skill but do not encourage team work. Just make an area around the squad leader give these bonuses, no art needed, little code work (I think) and would lead to more squads and groups of players together. EDIT: Save skill layout in same way as weapons load out. EDIT: Add mark to texture on nades so you know what kind they are.
little addition:- slightly different models / coloured bands on models for different types of grenades.
Changing the models isnt a little addition, perhaps an indicator of some sort on the texture to show type of nade.
A little thing. Change comm guard order to build order. When was the last time any comm told you to really guard something?
Maybe too big an addition, but: Reverse Artillery Feedback, so that those with artillery feedback skill can see where shots fired at them are from Thread = http://forums.empiresmod.com/showthread.php?t=1175 Great idea, this is really just an improved Enhanced Senses isn't it?
well, thats not terribly realistic. About guard, we're looking at a revamp of some of the com features and his orders are apart of that. Saddly they are a larger feature than would fit here.
fix the rocket launcher reload problem, and if its possible to fix the crash into walls,turrets,ect and instantly die thing.. unless u guys want to keep that, but i remember when i first played this mod and that happend.. i wasnt happy lol
All weapons should get a melee use, and there should be a seperate melee button so the can all use it. the knife would not pronounce the kill or anything like that, sounds ok?
with the second part, i meant that knife kills wouldn't give a death message, and should also "silence" the deceased player until he respawns so he can't just yelp about his death.
Removing chat from dead people would be kinda interesting. Maybe make it too easy to sneak up on a barracks...
Yeah I hate it when people announce that you are about to ninja the cv, (no names being mentioned in this post) but I think it should only happen with a knife death like sandbag said.
*a green circle for turrets range as well as for cameras and radars would be nice to *better handeing of the comm view my suggestion is scroll wheel-zoom in/out scroll wheel click and hold-rotate view oh and can you keep editing the original post to enclude all these ideas?
Scroll wheel zoom in/out has been implemented. You can currently rebind the rotate commander view button to anything you want in 1.07 and below.
Do you mean 1.07 and above? Anyway, if the person who mentioned a green circle showing turret range meant on the minimap... That'd get crowded. How about make it for the full-size map, or for some kind of full-size mouse-over map?
Yeah, but it looks like Krenzo has taken the red pen to some of them. EDIT: Changed scout hatchet to little scout knife of death and returned stealth kills.