That's why you can change class But not everybody wants to, which is understandable since you would loose all your turrets/mines.
let's have a ninja class! we dedicated our most impossible maneuver to them we must certainly dedicate a class! but no seriously... i think what would be fun is the ability to disguise yourself as the enemy. in my mind here's how it can be implemented. if there is a dead enemy near you, you walk up to it and press a key to steal his clothes. this way there's no actual class that you need to be, you just look like the opposite of your class (i.e. a nf grenadier will look like a be grenadier) not only that, to everyone on the enemy teambut the person that you stole the clothes from, you have his name. (i.e. say my name is Kevin and I killed and stole clothes from Bob on the opposite team. To everyone on that team when they hover over me they will see "Bob" and when Bob does it he sees "Kevin") any kills you do will still show your old name the spies will keep all his old weapons and skills. i can see a lot of fun with this. suppose you are an engineer and you stole the clothes. you sneak behind enemy lines, the commander see you as Bob and tells you to guard the new barracks he set near you. you decontruct it instead. an enemy rifleman runs up to you for heal, you bonk him on the head with your smg. and when you die you lose your disguise.
there is plenty of opportunity to cause all sorts of ninja havok with the current classes, i don't see why a new one is needed. Furthermore, the ability for ANY class to change his clothes would be overkill. As much as i like seeing the scout's enhanced senses ability given a boost, this ability would make grenadier 9-mining, an already powerful skill, even more unbalanced, and would further increase engineer use. It would only push riflemen and scouts further to the margins-- scouts would have NO USE whatsoever (sure, you can hide, or you can change clothes and sneak almost as well yet do ten times as much damage) and riflemen... well... they still can't ninja for shit and this wouldn't change that.
One of the greatest things is that I can play Empires and not worry about my teammate stabbing my in the face
You wouldn't want the person to be totally disguised do you? Because that would make you a perfect target for your team if FF is on. Maybe if you did put this in you would still wear the hat but the clothes you wear is still scruffy due to the opposing team not knowing how to dress like the other team so imagine your a BE and you stole a NF's clothing then the Armour on their chest would be slanted a bit and the helmet would be slanted. If you were disguised as a BE then the cap or helmet would be slanted just like the NF disguise and the clothing like the jacket wouldn't be done up showing a white T shirt underneath it.
Yeah, i'm pretty sure this is a moot issue, and it's not going to be implemented. Might as well try to nerf exosuites while you're at it.
Researchable default health/stamina/speed/watever upgrade (so u dont have to rename all infantry suggestions "cannonfodder addons") Give the engineer a shotgun, hes supposed to stay near buildings and such to build/fix them, not be sniping/front line fighting, and make the satchel charges scout usable (replace stickies , remote detonated, but causes sab effect) MAKE THE RPG STAY DOWN TILL U SHOOT IT, its model (well, be's panzerschreck) is huge with that armored plate (that doesnt help bullet defence wise)
On the thing about infantry com research. I say good idea, main conflict is about body improvements, and should go down as an option to the infantry once researched