I has a AFV

Discussion in 'Art' started by dizzyone, Mar 12, 2009.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    What did you use to render this? <.<
     
  2. DocRabbit

    DocRabbit Member

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    [​IMG][​IMG]
    That's a snapshot from hammer.
     
    Last edited: Feb 17, 2015
  3. ImSpartacus

    ImSpartacus nerf spec plz

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    Holy shit, doc.
     
  4. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Not sure what's so holy shit about it, if you just compile a static mesh, but ok...
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

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    For a moment, I guess I thought he had completely configured it as a functional chassis.
     
  6. DocRabbit

    DocRabbit Member

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    nah, don't have the time or patience for doing it. Just static prop, not even properly uv'd. Just concept that it is a viable smd. It does have a rough collision mesh, very rough. Actually would hate to see this replace the current afv. Only level of tank where nf has the profile advantage. NF heavy is the one that really needs a new model and better handling, the whale has gotten worse recently.
     
    Last edited: Feb 17, 2015
  7. ImSpartacus

    ImSpartacus nerf spec plz

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    I feel ya, no worries.
     
  8. Z100000M

    Z100000M Vithered Weteran

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    Oh wow, i didnt notice this thread is THIS old.
    I actually remember this now.
    Now thats a bona fide Micro Tank
     
  9. DocRabbit

    DocRabbit Member

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    Yeah, it may be smaller than the lt
     
  10. 101010

    101010 Member

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  11. ImSpartacus

    ImSpartacus nerf spec plz

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    It probably wouldn't be that small if such a chassis was going to be implemented.

    For reference, the first post has some respectable mockups.

     
  12. flasche

    flasche Member Staff Member Moderator

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    too bad that mercedes tank doesnt fit empires, i kinda like its shape ^^

    i mean it could fit brenodi but their stuff is too real. but maybe its only the leopard, with buildings it would work.
     
    Last edited: Feb 17, 2015
  13. Grantrithor

    Grantrithor Member

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    looks a lot like those polish stealth tanks.
     
  14. ImSpartacus

    ImSpartacus nerf spec plz

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    THAT'S WHAT I SAID.

    [​IMG]

    Trickster was all "nope.avi, it's an old British Scorpion".

    [​IMG]
     
  15. Z100000M

    Z100000M Vithered Weteran

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    ??????????????????????????????????????????????????????

    I mean, they did develop some sort of adaptive camouflage (sans one important colour they had problems with), but hows that related to the chassis?


    Also, i like the back turret look, but you guys really paid no attention of how that would work in the game. With a config like that, youd end up with a giant deadzone in the front. Now i think the current 'i can shoot my threads out' model is complete bullshit, but you might want to ceom up with something that can kill a turret thats 2 meters away without sinking the barrel into the hull.
     
    Last edited: Feb 18, 2015
  16. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I don't think the argument "It looks so different to everything we already have." doesn't hold anymore. Otherwise we wouldn't have taken the 50's automobile NF medium tank.
     
  17. flasche

    flasche Member Staff Member Moderator

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    but it fits the nf lt. well at leat if you disregard that the new tank is way more detailed
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    If you just go for infantry support with completely impractical armor then maybe. I know I should have said something earlier, but eh...
    Also it probably fits more towards actually trying to refit a car or truck to a tank.
     
  19. flasche

    flasche Member Staff Member Moderator

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    well, tastes differ, fortunately. if you want to talk about impractical design, we could scrap nf as a whole and half of brenodi.

    but empires isnt meant to be realistic, not even semi realistic. its completely fictional (what you call comical) and doesnt have to abide to our technical advances. maybe on planet empires they are just stuck inbetween something similar to ww1 and 2. a lot of those tanks only make sense because they have been real, but from our todays, technically higher developed PoV, they aint much more then a waste of iron.
    also, and fortunately again, a vast majority of players have no real clue about details of tanks. we see images, we see tanks in movies and games, we even might see the one or the other real one from the outside, but contrary to empires founding father, i doubt that many have a real military background (i was infantry, like i usually am in empires, they didnt give me a rpg-mortar with more rokits i could ever carry, a shitload of universal anti-infantry-anti-tank mines and shotgun pistol though, imagine my disappointment ^^)
     
    Last edited: Feb 18, 2015
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I get you there. And I would agree that game mechanics keep players hooked to a game, once they are on it. If you really like how a game plays, you don't care about the looks of it.
    But for attracting new players, I'd say that looks and graphics make at least 60% of the decision.
     

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