How to stop this mod from dying

Discussion in 'Feedback' started by cerberus, Dec 3, 2006.

  1. Krenzo

    Krenzo Administrator

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    Actually, now that it's the holidays, I get one 24 hour a day every three days. I am sort of job hunting as my contract expires in 8 months.
     
  2. Dubee

    Dubee Grapehead

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    krenzo your sig offends me... sry just had to say that
     
  3. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    Heh, as for old members, well I'm back ;). I was only driven away by the enormous lag and therefore inability to play due to college packet shaping. And while I can't speak for the rest, two quotes here basically sum up where the rest are and how they feel:

    That alone combined with Krenzo's stubbornness, leaves us with a mod that will never die XD.

    oh and, as far as the powersuits, as soon as you said the word mech a smile burst onto my face amused at the notion. Mechs arent for this mod. And a commander power suit amuses me with Total Anihilation flashbacks XD.

    I like the thought and detail, but most of the ideas you propose are just not nessecary.

    One I WOULD like to see tried, is an engie with a mortar. Come on, an engie can build a building, throw nades, and take a building down, he should know how to use a mortar or launcher :). I think it should be made possible and given a chance ^_^.
     
  4. KILLX

    KILLX Banned

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    *sarcasm* Well, while were at it, anyone else want to unbalance a class? *sarcasm*
     
  5. arklansman

    arklansman Member

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    Someone suggested giving the scout an AT rifle that kills infantry in one hit.
     
  6. DonMegel

    DonMegel Member

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    Aww man, you guessed the suprise
     
  7. KILLX

    KILLX Banned

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    Who???
     

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