Save your complaints about standard infantry weapons until 2.2 comes out. All complaints about the current weapons means shit all. The standard weapons (i.e. things with bullets) have been rebalanced.
No, the original term RPG came from Russian, but the acronym has since then been appropriated to refer to any man-portable unguided rocket launcher.
Sort of. Just go to wikipedia if you care. As far as role... The RPG does almost no splash damage, probably due to fears of 'noob tube' issues. Thanks to the ingenius ingenuity of the dev's game design talent, we instead have a 'crooked noob tube' in the form of the mortar. Solve a problem and add another problem, I suppose? :p Admittedly, it's not really a 'noob' tube... But it definitely has the same effect.
...Make mortars do no dmg to tanks, and you're fine. No one has the right to complain about grens vs infantry...a rifleman will just rape them.
Aren't the complainers whining about the mortar being useful against Infantry? Nerfing it against tanks.. Seems a bit wierd.
No, you balance. Give the rocket a dropoff to prevent sniping. Raise its damage. Make the Mortar be good against infantry and buildings as it should be...and you're fine. The Gren is slow already. Pistol sniping a gren, last I checked, was easy.
As long as you can stay at sniping range, that is. Close up against a skilled grenadier, you will have about 1sec before you get a mortar shoot splashed to your face.
Any grens that are skilled aim for the feet. The enemy cant duck it, and if they move, they will still take heavy splash damage. If they don't move, they still die (assuming said gren knows how to AIM).
It's not a matter of skill, its a matter of experience. Any decent grenadier will range their fire, and has a good estimation about where to aim for each range. I think that mortar should have an elevation limiter.
I know it works, but if you have any real sense, you will aim for the feet as you have a much better chance of killing them. The mowtar doesn't care WHERE you hit, making direct contact = death. If you miss the head, unless there's a wall or other object DIRECTLY behind them, you wasted a shot. Aim for the feet, and they are almost guaranteed to eat splash if you happen to miss.