General WIP Models

Discussion in 'Art' started by f1r3w4rr10r, Mar 17, 2014.

  1. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Alright, I'll leave them in. ^^ For NF I was thinking of some rusty meat cleaver style sword.
     
  2. flasche

    flasche Member Staff Member Moderator

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    or you could take the sabre/scimitar route with a curved blade.

    but anyway, your brenodi sword still needs some more nice for the handle.
    the crossguard, which actually looks much like a tsuba, is fine, the but the handle itself needs stuff wrapped around - its called tsuka-ito for japanese swords.
     
    Last edited: Apr 15, 2014
  3. RappemongO

    RappemongO Member

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    Swords...?
     
  4. flasche

    flasche Member Staff Member Moderator

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    wait, is this for ingame use? :eek:
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  6. flasche

    flasche Member Staff Member Moderator

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    in comparison to the length of the blade the handle also looks a bit thick, but that might just be the camera angle, obviously it cannot be thinner then the tang.
    not sure about the hexes, they are definately a lot better then no detail, but its a matter of preference i assume.

    edit:
    but i should stop thinking realistic ^^
     
    Last edited: Apr 15, 2014
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  8. flasche

    flasche Member Staff Member Moderator

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    now it looks like its thinner then the tang, the inbetween should be fine :D
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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  10. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    I'll stick by my "you should do polearms instead" opinion, but it looks better for sure.
     
  11. flasche

    flasche Member Staff Member Moderator

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    ah sketchfab that was it, looks nice so far. now smooth it :evil:

    edit:
    uhoh
    [​IMG]
     
    Last edited: Apr 15, 2014
  12. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Meh, don't even bother with that. That detail isn't going to get on a low poly anyway and it won't influence a bake.
    Because remember kids: Never bake with split normals!
     
  13. LordDz_2

    LordDz_2 Strange things happens here

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    Yeah, if this ever gets into the game, it's going to be covered with a hand at that place, why bother putting in details that you are going to remove later anyway? :P

    Combine this with a pistol and you have an awesome pistol/melee combination.
     
  14. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Inside vehicle hatches only!
     
  15. Z100000M

    Z100000M Vithered Weteran

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    How long is that thing anyway?
    Edges make it look definately like a choppy longsword, but it doesnt seem to be long enough for that.
     
  16. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    you need to double it for the length that punch can reach.
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Just to blow the dust of this thread and actually update you people of my capabilities, I'm going to show you some not directly Empires related stuff.

    [​IMG]

    Slave Bomb Collar

    This is an explosive bomb collar, in the Fallout universe used to subdue slaves.

    Model created and sculpted in Blender, textures made in Substance Designer (with slight baking help from xNormal)

    PBR and Spec., Gloss sets of textures, completely game ready
    You can see the model fully in 3D on Sketchfab.
     
  18. McGyver

    McGyver Experimental Pedagogue

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    +1 for implementing slave bomb collars in Empires.
     
  19. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    <com spawns a collar on a solder> "Go suicide on target tank!"
     
  20. Z100000M

    Z100000M Vithered Weteran

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    Whats he supposed to do? Try to stick the neck under the threads?
     

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