Discussion in 'Art' started by f1r3w4rr10r, Mar 17, 2014.
Alright, I'll leave them in. For NF I was thinking of some rusty meat cleaver style sword.
or you could take the sabre/scimitar route with a curved blade.
but anyway, your brenodi sword still needs some more nice for the handle.
the crossguard, which actually looks much like a tsuba, is fine, the but the handle itself needs stuff wrapped around - its called tsuka-ito for japanese swords.
wait, is this for ingame use? :eek:
Nah, just practice at the moment.
And I didn't want to use wraps, I just like the hexagon pattern way too much.
in comparison to the length of the blade the handle also looks a bit thick, but that might just be the camera angle, obviously it cannot be thinner then the tang.
not sure about the hexes, they are definately a lot better then no detail, but its a matter of preference i assume.
but i should stop thinking realistic
Does this look better? https://drive.google.com/file/d/0B7pxgrpyPXF2QnVRWkl5Q3RsbUk/edit?usp=sharing
Gonna push the file on my drive, so I can continue at home.
now it looks like its thinner then the tang, the inbetween should be fine :D
Alright here, have a Sketchfab upload: https://skfb.ly/zKvv
I'll stick by my "you should do polearms instead" opinion, but it looks better for sure.
ah sketchfab that was it, looks nice so far. now smooth it :evil:
Meh, don't even bother with that. That detail isn't going to get on a low poly anyway and it won't influence a bake.
Because remember kids: Never bake with split normals!
Yeah, if this ever gets into the game, it's going to be covered with a hand at that place, why bother putting in details that you are going to remove later anyway?
Combine this with a pistol and you have an awesome pistol/melee combination.
Inside vehicle hatches only!
How long is that thing anyway?
Edges make it look definately like a choppy longsword, but it doesnt seem to be long enough for that.
you need to double it for the length that punch can reach.
Just to blow the dust of this thread and actually update you people of my capabilities, I'm going to show you some not directly Empires related stuff.
Slave Bomb Collar
This is an explosive bomb collar, in the Fallout universe used to subdue slaves.
Model created and sculpted in Blender, textures made in Substance Designer (with slight baking help from xNormal)
PBR and Spec., Gloss sets of textures, completely game ready
You can see the model fully in 3D on Sketchfab.
+1 for implementing slave bomb collars in Empires.
<com spawns a collar on a solder> "Go suicide on target tank!"
Whats he supposed to do? Try to stick the neck under the threads?
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