I would if I could, believe me. Between Blender and the modelviewer / in game something happens. I line it up, export, and it comes out 90 degrees fucked. Only the phymodel though, so I figure it's rotated by script, code or is hardcoded in source. I've gone through the qc, but can't find anything that would be the culprit. I've looked through the vehicle scripts, but that's just tweaks in how they handle. It's possible this is a Blender / SMD Tools problem, but I doubt it. Anyway, I just noticed Dizzy's had the same thing when I looked at it in the modelviewer is all.