Empires 1.07 and Blimps

Discussion in 'General' started by DonMegel, Jul 11, 2006.

  1. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Impossible, because the Kirov Blimps have a Chuck Norris shield, and I'm in one. :o
     
  2. Darg

    Darg Member

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    I think we've killed another thread...
     
  3. Artemas Ward

    Artemas Ward Member

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    FREEDOM!!!!!!
     
  4. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Leeeroooy!!!!!!
     
  5. Artemas Ward

    Artemas Ward Member

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    JENKINS!!!!!!!
     
  6. Darg

    Darg Member

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    sshh.. they'll see us..

    So anyway.. as I was saying I think a good idea for 1.07 would be the inclusion of the um.. prone and the iron things.. with the.. you know.. flying doodies if you can. Please. Thankyou sir.
     
  7. Artemas Ward

    Artemas Ward Member

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    And by flying doodies you obviously mean either whales or squid.


    After all, Donmedel has already promised us blimbs.
     
  8. Darg

    Darg Member

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    Well squid would obviously be the equivalent to helicopters.. seeing as their tentacles can act as a big rotor by spinning around madly.

    The whale would be a more heavy duty transport plane. You get swallowed by him then he flys around and you have to finish a minigame that involved tickling his tonsils before you can get out again.
     
  9. grayclay88

    grayclay88 Banned

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    OMFG what do u ppl do...just sit on here and think of ways to crack us noobs up?
     
  10. Jn.

    Jn. Member

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    NO!!!! That's too much like those fat shits in NS. It seemed like I was the only one ever getting eaten by those fucks, and I do no want that to carry over to this game :D
     
  11. DonMegel

    DonMegel Member

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    A'ight guys, settle down and come up with real .07 discussion. The most popular ideas are always quicker to get in game.

    What do you think about a com placed gattling artillery cannon?
     
  12. pickjaoe

    pickjaoe Member

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    That would be sweet.
    I was thinking that the commander should be able to upgrade his turrets after the appropriate reseach is done instead of just leaving level 1 turrets and building level 2 or 3.

    Dead Teammates would drop a small ammo box or bag so that a teammate with the same gun could get extra ammo when walking over the dropped bag or box.
     
    Last edited: Jul 12, 2006
  13. Wereaser

    Wereaser Member

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    Don do you mean a stationary cannon that has certain firing radius and could only be used by commander? :D I was going to suggest that one. :) Makes commander that much useful in defensive battles. One artillery barrage per minute. :)
     
  14. Revolver

    Revolver Member

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    Wait a second. Megel... what exactly is a gattling artillery cannon? It sounds like raining death.

    Questions- how long would it take to build?
    How long would it take to research?
    And how powerful is the range/damage
    And how far does it have to be away from enemies to be dropped?

    If it's not too crazy, i think that could be cool.
     
  15. Sheepe

    Sheepe Member

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    ARGH! Comm recyclable walls! ARGGHHH!!! and taller walls (much taller) for NF, cause its so damn huges... or make the Barracks and comm shorter

    -Sheepe
     
  16. knighttemplar

    knighttemplar Member

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    can the comm please recycle everything, including engie structures? That would help with dealing with griefers and engies who drop but leave behind annoying structures. I'm not sure about a Grand Cannon type structure. If it can out-range enemy artillery, then turret farmes become more powerful. If they aren't as powerful, then it becomes an artillery battle.

    I would rather see a change to way that Artillery and Turrets can influence battles.
     
  17. Elkano

    Elkano Member

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    ok, reposting my list from 1.05 ^^

    - give grenadiers an indicator on how many of their mines are out there
    - give engineers an indicator on ther turrets status (idle/firering and HP)
    - give engineers a way to remote destroy their buildings (ever searched for your own turret?)
    - split build limit between normal buildings and turrets and give an indicator on each
    - add a progress bar for the research showing everyone in the team what's being reseached and how it's going
    - allow the team to view the research tree and let them have a suggestion vote on the next upgrades (votes stay in place until changed or the item is researched)
    - increase starting ammo when the player has the ammo skill (so it matches the normal 1/3(?) )
    - give buildings a unique icon on the map
    - increase time the spotted marker for buildings is shown (buildings don't move, do they? )
    - add a visual indicator for radar/cam range and maybe even loking direction to the minimap (client option to show or not)

    grafic glitches:
    - add visual indication for the explosion range
    - fix low and medium detail building models (missing walls)
    - fix BE ammo crate (triangles)
     
  18. Darg

    Darg Member

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    Every one of these should be included as soon as possible. I can't see anything here that could affect the game badly. Nice list Elkano :)
     
  19. knighttemplar

    knighttemplar Member

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    maybe the radar could act as a radar...It would help against hidden scouts spawn killing.
     
  20. the_6th_monkey

    the_6th_monkey Member

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    it does ;)

    It definetly detects enemy vehicles and buildings, not sure about soldiers

    I think its radius should be increased though and it should be more powerful, so units in its radius completely show up on the radar while they are in the area and don't just flash :)
     

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