Last weeks (months) i've been working on a tankbattle training map for CW. It was the first big map i ever made. The only maps i made before were 2 small turret training maps (3 brushes, 2d skybox and some turrets). I wanted to make a real playable map, but since i still didn't have enough experience i decided to use the tankbattle map to practice with. The result is emp_vehicletraining. Because i used the tankbattle map i had to use the brushes/displacements i used in that map. If i had to make another map like this from scratch, i'd probably do it very differently. But this'll have to do! It still has its problems. Ugly textures, something weird with the fog, tropical trees being transparant, ... things like that. But it should be playable. At least it hasn't crashed yet. Everything is researched from the beginning, and both factions start with 90.000! This 5+ MB file includes: .bsp (map) .vmt and .vtf (minimap files) .txt (resource file) .vmt and .vtf (cw logo) readme.txt You'll have to wait a few seconds before the 'save to' function will be available (or whatever it's called in english). http://users.pandora.be/samhannes/mapping/emp_vehicletraining.rar Extract to the .../sourcemods/empires/ folder. The file won't be online forever, but it should be for at a least some months. IMPORTANT !! - No person hosting a server should use it in the map cycle, because once it starts it will never end (you can't win in this map)!! - For some reason you'll have to download the map from the forum. If you download it from an empires server the minimap seems to be missing. If anyone has suggestion, ideas, useful information ... post it here or pm me !! Edit: Stupid me, i forgot the most important thing ! Many thanks to jcw87 and caelo for helping me, and compiling the map again and again and again !!!!!!!!
There's not much to show though ... it's one big open map with a cliff in the middle, and that's it :D
They should work now. And yes, it's nothing special, but it's a good map to play in. - Only a vf and an armory - Everything is researched from the beginning - 90.000 to start with After all the problems i had with this map it could be a while untill i make some changes and solve other problems. I had a HDR version, it even was compiled, but then i heard empires didn't support hdr yet. So that is on my to do list once 1.08 is out. i just hope it doesn't start crashing people ...
awwww I'm glad you didn't - I hope ure not a large flat grassy area with a cliff in the middle. That would disturb me mightily!!
I could make a res file for you so that it downloads from servers properly... like I did with cw_gorge.
jcw ... that would be great! Better yet, could you explain how you do it, and why it has to be done (why doesn't it download everything automaticly would be a better question)
We played a round on this map for CW practice earlier today. It works well (no crashing) and is great for practicing LT wolfpacks vs. BE tanks etc.
Ok, explanation first. The game needs a res file so that it knows which files to download to the clients. Now while Valve could have made the game read the BSP and find out what needed to be downloaded, that would mean someone could potentially download the whole freakin mod from the server. With extra CPU time and a list of files that should not be downloaded, it could be done so that only the neccessary files are downloaded, but its so much more practical to have a file that tells the engine which files to send. As for the res file itself, lets take a look at the one from emp_kingofthehill_test2 (its the only one I have handy) Code: "Resources" { "maps/emp_kingofthehill_test2.bsp" "file" "maps/emp_kingofthehill_test2.res" "file" "resource/maps/emp_kingofthehill_test2.txt" "file" } In this format, It's just a list of files to be downloaded. Now, here is what you should have in your res file Code: "Resources" { "maps/emp_vehicletraining.bsp" "file" "maps/emp_vehicletraining.res" "file" "materials/CW/cw_spray.vmt" "file" "materials/CW/cw_spray.vtf" "file" "materials/maps/emp_vehicletraining.vmt" "file" "materials/maps/emp_vehicletraining.vtf" "file" "resource/maps/emp_vehicletraining.txt" "file" } Save this as emp_vehicletraining.res and place it in the maps folder with the BSP. And as for not responding sooner, I got free tickets to see the first Pirates of the Caribbean movie along with the first showing of the trailer for the third pirates movie and I was out all day.
Well i don't think a big open map provides good gameplay. The commander would be destroyed in a few seconds! Unless i make it an escort type of map, with some strategic points to capture, and the team who captures all ... 6 points or so wins. But i really want to keep the insane amount of money! Let this be a map in which you can just buy whatever you want.