Thus far, I've made the following changes for Beta 2: -Globally restricted engineer walls. -Restricted commander building in the center between each large set of ramps. These are some changes I haven't yet made, but intend to: -Restrict engineer building on all ramps. Any other suggestions?
anyway to have to have turbo boosters (or whatever they call them in mario kart) infront of a few ramps?
No shit? I don't need a 2.2'er to figure that out for me. I guess all of the non-rainbow tanks and infantry uniforms weren't enough to clue me in. Just because it bears a similar name doesn't at all mean I was going for the real "rainbow road" from the various Mario Kart games. I didn't even yield a moment of thought about Mario Kart. I named it such because it's what it is: a road, covered in a rainbow texture. It's as close to rainbow road as you'll ever get in Empires. You can't think outside your little box, can you. People, you're being ridiculous. You're missing the point. Clearly I have other map projects that follow a more serious style, each of which stands on its own feet and speaks for itself. This was a map I whipped up in a mere 1 hr, and about 20 to 30 mins of testing on the servers before releasing. Tropic Vendetta, even with Keef and I both working on it simultaneously, took about 2 months to reach a Beta 1. You people seem to love pointing out that this map is different... but the banner image, screenshots, and even the map name, already do that job sufficiently. This was just something made while bored, originally as a joke, that turned out to be pretty fun and provide some good laughs. It's a nice break from the norm, a breath of fresh air - and that is all I wanted it to be.
Should just replace it with ice wrestling Both comms on a flat disc, two barracks in diameter. The disc's material is ice. FIGHT
So true, make rainbows trails come out of the jeeps, and have in the skybox pictures of HSM, Krenzo, and Trickster flying about awesomely while on fire