Ok, so this is a map I've been working on for a few days, mainly to try and get the FPS to an acceptable level, which is kinda hard what with it being an outdoor map with a bloody great river running through the middle. If it turns out to be a problem in empires then I'll just use either cheap water or I'll replace it with something else. The basic premise is that it's a large map with a few different terrain types to fight over. A city, a desert, a river, and an underground base. It's located within brenodi territory, which lends me the storyline. The Brenodi have been working on a project codenamed "King Under the Mountain". their work on the project so far has been carried out at a high security facility in the desert. The goal of the project is to generate massive quantities of resources in otherwise barren terrain, thus allowing the brenodi far more flexibility in their deployment. The desert and it's enclosed base and small city are to be the proving ground for this new technology. Unfortunately for the Brenodi, the Northern Faction have found out about the project and have decided they they want it for themselves, if they cannot capture the facility, they can at least deny the Brenodi it's advantages. The game is basically going to be desert on both sides, with a river connecting the mountain and city and also restricting access through the centre of the map, creating three choke points. Access across the river can be gained by circumnavigating it on either side, either by going through the mountain base, or through the city. Or by crossing the wide, central bridge. The base will probably only take small vehicles, the city would support larger ones, but the largest vehicles will be best moved across the bridge. Which route you choose will be important in deciding the combat you're likely to encounter, the mountain base is likely to contain mostly infantry, but will have no standing garrison due to the tight quarters and lack of building space. It will have to be reinforced from either entrance. It will contain a large resource cache in the main room, which will give the infantry some incentive to capture it, holding the whole base will generate more resources than the city or the barren desert. The city will be classic urban warfare, with the main square being large enough to house a barracks or larger structure, but certainly not large enough for a whole base. That said however, spreading the base throughout the city may be a feasible option. The main bridge will be a perilously open area, with much opportunity for both the city and the mountain side to snipe at the exposed flanks of the combatants. It does however present the least potential for concealed ambushes, and is a direct route to the bases. I took some screens of my current progress, I've been doing one half of the map to start with, once I get that done I'll replicate it on the other side. Symmetry may be cliche but I rather like it, and you hopefully won't notice it on foot. The design might change also, there's a couple of bits I'm not too happy about, but we'll see.