emp_kingunderthemountain

Discussion in 'Mapping' started by Chris0132', Sep 13, 2007.

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  1. arklansman

    arklansman Member

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    Or a crown under a mountain. ;)
     
  2. Chris0132'

    Chris0132' Developer

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    Ah yes, that's because you can demolish them, and to do that I need to make them dynamic objects, which don't cast shadows.

    The sculpture is supposed to be symbolic of the map name.

    Winnar.
     
  3. picard131

    picard131 Member

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    Destructable city? Can this map seriously get any sexier without breaking Hammer?
     
  4. Trid3nt

    Trid3nt Member

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    Destructible like spending the entire game blowing it up?
     
  5. Broccoli

    Broccoli Member

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    Well, I half got it. Very clever though.

    I'm sure toggleable shadows must be possible somehow. After all, the lightmap changes every time you switch a light on or off anyway. Duplicate the structure as a func_brush, maybe? I don't know quite how their shadows work.
     
  6. Chris0132'

    Chris0132' Developer

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    The whole thing isn't destructable, just those buildings to open up space to place a VF or something.

    I figured that it would be a deterrent to rushing the city to set up base camp there because you'd need to demolish some stuff first to set up your VF.

    Of course you might be able to fit it elsewhere but while the city is quite open, it's also got detail objects in most places to make it just slightly too cramped for buildings, although I have tried to make sure that there's space for at least one of every type.

    You can change the lightmaps in game yes, but there's no provision for toggleable shadows, only toggleable lights.
     
  7. Krenzo

    Krenzo Administrator

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    Dynamic entities can cast shadows.
     
  8. Chris0132'

    Chris0132' Developer

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    Func_physbox and props can yes, and I would assume that you could make it so that other entities use those shadows, but any other dynamic brush entity generally doesn't cast a shadow, I expect you could probably tweak the keyvalues to make it be included in the shadow calculations, I'm fairly sure that I have had func_brush and the like casting lightmap shadows before, but even if I could do it now I wouldn't. I'd rather have no shadows than non-removable ones.
     
  9. picard131

    picard131 Member

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    I got a hardon. If this map isn't the most perfect thing ever to be constructed, I don't know what is.
     
  10. dumpster_fox

    dumpster_fox Member

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    Plop a physbox down inside of it that approximates its shape and have it get killed when the building is destroyed? You could even sculpt it so that the shadow cast by the physbox doesn't overlap with the shadows in the lightmaps.
     
  11. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    I have mapped... 2 working maps and one unfinished map which I scrapped and I have 2 unfinished maps which I'm really going to finish some day.

    So I have no idea how to do that kind of boats. You tell me the basics and I'll try to do something when I get time. :p

    So that's why I'm asking is it possible to do them.
     
  12. Chris0132'

    Chris0132' Developer

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    Physboxes eat FPS, I don't know why, but they do. Having three of them the size of the buildings would be really bad for performance.

    It honestly isn't as noticable from the ground, I'm quite happy to leave it like that.
     
  13. nhammen

    nhammen Member

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    I wish there was a block light entity that could do this.
     
  14. Jcw87

    Jcw87 Member

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  15. Solokiller

    Solokiller Member

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    That will cause a permanent shadow, nothing better than no shadow.
     
  16. Jcw87

    Jcw87 Member

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    Bah, there I go again just reading the last post and forgetting what the rest of the topic is about. :headshot:
     
  17. Angry

    Angry Junior Member

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    Go fucking figure Chris is mapping galaxies out of sprites and other stuff instead of playing with us. Also, as what I normally say about your projects in FacePunch. Also I'll gonna work on that auto turret tonight.

    Didn't expect any less good job
     
  18. Bodrick

    Bodrick Ye Olde Supermod

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    Incredible work. I can't wait to play this. Give me a buzz, and I'll see if I can test it on 1.08 for you.
     
  19. Caelo

    Caelo Member

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    so is it possible to get screenies with HDR, 16x QSAA and 8x Ani on?
     
  20. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    10FPS isn't a big difference between 60 and 70, but it's an enormous difference between 10 and 20.
     
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