emp_frozensummit_b2

Discussion in 'Mapping' started by John Shandy`, Mar 2, 2009.

  1. [lodw]keef

    [lodw]keef Hobbit

    Messages:
    1,336
    Likes Received:
    3
    Trophy Points:
    0

    actually I still use nems to create the grid of displacements, math aint so bad I just dont like the way things come out on it for actual displacement work.


    NW was originally going to have 2 refs on the top of the plateau but when I made it it just didnt feel right, so I split them up.

    middle being made to one ref is easy enough and makes sense, the current layout was more for the shallow water middle with the bridge going across it. but since we dont have that any longer switching the middle to one ref would probably be for the better.

    this is actually the original concept layout, desert with ruined city and all. But we simply decided against it.

    [​IMG]
     
  2. John Shandy`

    John Shandy` Member

    Messages:
    744
    Likes Received:
    0
    Trophy Points:
    0
    Keef drew that picture, and I accept zero responsibility for the accuracy of the command vehicles.
     
  3. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    [QUOTE='[lodw]keef;201057'

    [​IMG][/QUOTE]

    [​IMG]
     
  4. John Shandy`

    John Shandy` Member

    Messages:
    744
    Likes Received:
    0
    Trophy Points:
    0
  5. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    its mr hanky-poo's long lost brother...
     
  6. [lodw]keef

    [lodw]keef Hobbit

    Messages:
    1,336
    Likes Received:
    3
    Trophy Points:
    0
    rofl, commie doesnt like my artz work :p

    anyway ive switched all the mountains out to seperate displacements instead of heightmaps (like tropics mountains). And made just one ref in the center. currently covering the mountains with player and vehicle clips to keep naughty commies out.
     
  7. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
  8. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Wow, that's a great blueprint for infantry tunnels.
     
  9. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    lol...good point. the horrible light blue could be an underground nuclear construction facility....with a flag to cap of course.
     
  10. John Shandy`

    John Shandy` Member

    Messages:
    744
    Likes Received:
    0
    Trophy Points:
    0
    Beta 2 has been released. It is available for download in the original post of this thread. I've asked an admin to rename the thread to emp_frozensummit_b2 when he's not busy.

    Enjoy. Thank Keef for b2, I haven't touched Source SDK in a week, lol.
     
  11. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Make the blue a swimming pool!
     
  12. John Shandy`

    John Shandy` Member

    Messages:
    744
    Likes Received:
    0
    Trophy Points:
    0
    I'm kinda thinkin' frozensummit needs some killer orca whales...

    *hmm*
     
  13. [lodw]keef

    [lodw]keef Hobbit

    Messages:
    1,336
    Likes Received:
    3
    Trophy Points:
    0
    i keel you! i keel you dead!
     
  14. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    Give them lazers. And make them rideable.
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    In bevor the thread moves into the blackhole
     
    Last edited: Mar 27, 2009
  16. CobaltBlue

    CobaltBlue Member

    Messages:
    548
    Likes Received:
    0
    Trophy Points:
    0
    I really like this map, although I think I will like it less with 'emplacement' mountains and clipping planes.
     
  17. [lodw]keef

    [lodw]keef Hobbit

    Messages:
    1,336
    Likes Received:
    3
    Trophy Points:
    0
    mmm, I dont really get what you mean. Can you elaborate? I dont really have a set goal or idea of what this map is to be so if you got an idea ill hear it.
     
  18. CobaltBlue

    CobaltBlue Member

    Messages:
    548
    Likes Received:
    0
    Trophy Points:
    0
    I just like it the way it is. (no bridge)
    I thought it was finished. I'd just stamp it as done. The game play seems to be balanced and has variety.
    I don't think empires maps need any special or elaborate concept behind them. I think as is it's a very solid map.

    I like the height-map hills because they look more realistic with the snowy theme, and because navigating the terrain adds variety that would be lost if they were just basicaly elaborate looking pillars.
     
  19. Omneh

    Omneh Member

    Messages:
    1,726
    Likes Received:
    5
    Trophy Points:
    0
    I would suggest changing the texture on the hills to a rock/snow blend, just to add some contrast.

    Otherwise, this map is pretty damn good.
     
  20. Comand'zorz' Asz

    Comand'zorz' Asz Member

    Messages:
    176
    Likes Received:
    0
    Trophy Points:
    0
    How hard is it to retexture stuff in source?
     

Share This Page