Blargh I forget where the hell you live. All I know is that it isn't the same forested valley I live in so it's probably a hellhole.
new version in the next week or so. and i wont be using the empires vbsp because of this. i dont give a shit if my textures are fullbright. this is extremly retarded.
I'm gonna try and release a new version during the weekend. No major changes or anything like that (looking at you commie), just fixing that awful lighting bug.
welcome to the wonderful world of POM. i suggest to create custom vmfs for the materials that dont use the horribad POM shader, instead of using the custom vbsp ...
Beta 4 ------ New map description (Courtesy of Deadpool) Lowered tickets from 5000 to 4000 Re-did brushwork on I.C.A. Building Flag Increased spawn area on Murren Building Flag Added extra exit on Murren Building Flag Increased height on the sides of bridge Minor adjustments to Parking Lot Flag Minor adjustments on the west side street Increased size of north alleyway Added crates to north alleyways Changed barrier model Menu thumbnail added Built Cubemaps Download (Dropbox) Feel free to check out the gallery for the new changes and here for the new map description (thanks Deadpool).
so when i inevitably fix my computer i would like to know how to do these things: make my metal crates actually sound like metal when you hit them. currently, they just give out the default sound i have a problem with some of my textures turning out like this (they are using the same textures as the ones that look fine) and on the gameplay side, any thoughts on adding a second .5 bleed flag in the west middle? i haven't seen people use it much and when they do, their back flag ends up getting capped. this would add more value to the west side of the map. good idea or not? a picture for reference