Discussion in 'Mapping' started by complete_, Dec 12, 2010.
make it BLACK
and rename it to emp_blindfire or emp_spray_n_pray
how bout using some of the things Keef used in Manticore? like theres a dumpster, some railings, little team coloured barricades, benches and garbage cans.... spam it up yo
yo listen up, here's a story - about a little guy that lives in a blue world ...
flasche lives in a directly neighbouring country and i cant open that shitty video!!!
although i can think of what you posted
exactly, eifel 65 - blue :D
also yey for austrias copyrights legislation
the openess of this map i would say is actually a welcome break from maps like district where it's just one giant clusterfuck. only problem is that most people are too retarded to hold flags, so it's just one big battle of tug-of-war
Actually it's ring-around-the-rosy
If it was tug of war. Then it would be a good map.
tug of war is the worst game ever. huge slippery slope, and you can never comeback from a loss.
Ring maps work with vehicles (see shadows RC9) but definitely not infantry. Too much immobility and fragility, you just can't push forward effectively in empires.
oh yea, that's another issue that needs to be addressed with this map. easily campable spawns also contribute to this issue.
Environment color changed from orange to blue
Changed locations of ammo boxes on each flag
Both buildings on Intersection flag spawn infantry
Added crates near Intersection flag
Minor change on I.C.A. Building flag
Remade building next to I.C.A. Building flag
New spawn for Parking Lot flag
More exits for Parking Lot flag spawn
Parking Lot flag surrondings changed
Building replaced on west street
Added extra crate in middle
Many aesthetic changes
Added a info_player_start
Feel free to check out the other changes on the gallery link in the OP.
Looks enormously better, nice job lamer. Could still do with a 3d skybox and a little more detailing, especially on the destroyed parts and interiors, but otherwise, great stuff, looking forward to playing the new version.
i don't know if im going to do anymoe aesthetic changes. i just want to get it balanced enough so i can move on to another map.
Looks fine in that screenshot.
Gameplay changes look nice, and new stuff, but I preferred the old skybox and lighting.
Yes I can see why you'd want to play a level where everything is covered in sunny delight.
Sunny maps are nicer. You're all just miserable and want everything to be dull and miserable. This is why I liked old canyon more, and forest, palmbay, bush, etc. Sunny maps are better maps.
There is a difference between sunny and nuclear holocaust.
Sunny yes, but while preston may be located under a giant orange tinted space dome, out here in the normal world, the sun isn't the same colour as the sign for the pizza shop over the road.
The last screenshot is more sunny than the orange one, I'd put the intensity up some, but the colours are pretty close to correct.
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