Emp_delta

Discussion in 'Mapping' started by Metal Smith, Mar 22, 2009.

  1. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    ooOOOOoooh
     
  2. Metal Smith

    Metal Smith Member

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    Update:

    Apparently 17000 brush faces is too many to compile a map. Flasche, the NF walls are too detail XD.

    So, I'm converting sections of the wall to a model format and turning them into static models. This will prevent turret placement on them, and it will also allow for the detailed walls that want without giving up detail to make them.

    will be using zenarion's suggestion of using Milkshake and a converter tool to create the models from the vmf of the wall sections.
     
  3. Chris0132'

    Chris0132' Developer

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    Since when could you not place turrets on static props? The crates in things like money are static props and you can place turrets on those can't you?
     
  4. blizzerd

    blizzerd Member

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    covered in a clip brush
     
  5. Metal Smith

    Metal Smith Member

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    I take that back, it's buildable entities that can't have items dropped on them.
     
  6. Empty

    Empty Member

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    I'm 90% sure in a map I made I could place turrets on prop_statics.
     
  7. Demented

    Demented Member

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    I'm 100% sure you can do it with engineer turrets.

    I'm not so sure about commander turrets, mainly because there are so few props that offer enough flat space for the commander to put a turret down.
     
  8. blizzerd

    blizzerd Member

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    yea, i suspected that IF normal details cant be built on then clip brushes where the way to make it happen
     

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