Discussion in 'Mapping' started by Chris0132', Mar 29, 2011.
No commander on this map, and only 1 area where vehicles fight eachother.
No brain in head, and only 1 sentence in post.
no pictures in each update
Pictures of what?
As stated already, the map is too big (even for a 64-man server). Most of the battles were in one of the vehicle depot, and most of the flags were not even touched. You spent a lot of time putting a lot of detail in the map but the gameplay sucks nonetheless.
^That too. How about you make all areas available for vehicles at least? Restricting areas of vehicles is seriously retarded.
i dont think the map is too big. its good to have alternate routes and enough space for flank attacks and ninja flag capping. not every conquest map needs to be a cramped clusterfuck like district or escort.
unfortunately many players are very stubborn and use the same attack route again and again and again.
being punished for repeating the same actions over and over will actually cause most players to become more intelligent.
Just needs to have quick and continuous action.
A catwalk at the fence might work. Players will see a catwalk and expect a ladder or ramp to get on top of it. Whereas if players see a crate, they expect a stack of crates to climb onto it.
For the same reason I have things like walls, and obstacles, and the map isn't a solid flat plane with spawn points on it.
You might as well ask 'why didn't you put a spawn point inside the enemy base at the start having to fight to get there is retarded'.
If I wanted a vehicle map I would have made a vehicle map, I want an infantry map, so I made an infantry map.
I mean the whole thing is a catwalk, like that section is just a big tower of scaffolding and you spawn on the second floor and can jump off.
That way spawning players don't have to find a way up, but attackers do.
Can we play it next pug?
But with 40+ people.
Infantry map with vehicles? WHAT?! Infantry maps have no vehicles at all.
Another thing, most people fight in the vehicle part of the map. I also almost always see 3 white flags every game on this map. Also something weird I noticed, in the northwest flag where vehicles fight, you can't cap it when in the middle, only in the ring around it.
I like atomic, especially some of the dark areas it plays on your paranoia. The core area is a good example of that.
the term is misleading, infantry maps are those that have no commander. escort, urbanchaos and glycencity often are reffered to as infantry map aswell, each of those features vehicles ...
No it's an infantry map because you use infantry on it.
There are four vehicles per side and two of those are jeeps. Infantry are the main point of the map.
It may supposed to be primarily focused on infantry, but most of the battles occur in the vehicle area. Can you figure that out?
Then they are conquest maps
But they are being fought with infantry.
No matter how many players there are you aren't going to see more than four light tanks and two APCs on the field at once, I don't need to figure that out.
I am aware of how bizzarely popular the basin is and I am adding better connections to the rest of the map from it, as well as better infantry support in that area. It won't be ideal for infantry because I can't put anything on the ground without messing up the tanks, but I can put some stuff in.
Make the basin covered in that goo of yours everywhere aside from around flag(a few meters) and a narrow path to the elevator.
Most efficient infantry stopper.
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