http://dl.dropbox.com/u/1579090/filehost/emp_atomic_rc6.zip NEW VERSION Having done a few small scale tests, I figure I may as well release this, given that a large scale test is probably not going to happen unless it gets into regular rotation. The map is a conquest map with no set victory objectives, you win by reducing the enemy's 800 tickets to 0. As the map is designed for 64 players and features a bleeder flag, this should not take too long on higher playercounts. I would like to scale the tickets with number of players, but I can't, so I'll settle for big games over small ones, although it is entirely possible to play a small game on this, it works with 16-20 people and there's certainly stuff to do. The lack of set victory conditions means that you shouldn't suffer a cheap loss or victory because you don't have enough people to hold your main base, because there is no main base. All you have to do is hold one spawn (and ideally the middle) and kill enemies faster than you lose tickets, how you accomplish this is up to you. The map offers a number of strategic options, all of the flags offer you some assitance in controlling the middle, but aren't important otherwise, essentially the map mirrors a classic map, in that no one part of the map is vital, but controlling it is helpful to winning. The intent on making it was to bring elements of classic to conquest, so playing this in an organised match should be interesting, but it works just as well in public games. So download it (if you're a server owner preferably because dropbox doesn't have limitless capacity) and tell me how it goes.