I reworked the entire particle set I made last time and as the last thread has about three versions in it, I figured a new one would be less confusing, they now use a new system developed by our team (me) of dedicated (whenever I feel like it) scientists (I can use the editor) for your particular pleasure. The new system allows for better looking bullets, greater visibility in first person, and smoke wakes for each projectile. The new version also includes impact effects, sparks and smoke make you feel like john woo is directing your gameplay experience. Eight out of ten of our test subjects (me, ten times) creamed their pants when they saw how awesome the effects were, if you do not experience a similar reaction we will adjust the statistics. Screenshots (new version is 90% more photogenic!) Unzip the following file to your empires directory, back up your particles folder if you want to change back. http://dl.getdropbox.com/u/1579090/filehost/particles_r7.zip R7, includes building smoke, for some reason my small smoke never shows up, can't remember if this is a bug or not, in the event that it starts showing up again I will complete the small smoke versions. I also need this performance testing, it lags like hell on tropicvendetta but so does everything including the map itself because tropicvendetta is a piece of shit, it should run fine on most maps, it runs on king and king is pretty resource intensive. Known issues: Impact smoke renders above muzzleflashes sometimes, I don't know why so it may take a while to fix. Particles are quite expensive, for most games in first person they should not be a problem at all, but I did notice a lot of slowdown when fighting two teams of DU APCs on tropicvendetta using an older version which had a lot less optimisation, so you may experience similar issues if your PC is a bit old or the map is a bit badly optimised. Enjoy.