District402 sucks - so introduce ticket bleed

Discussion in 'Feedback' started by sickre, Feb 5, 2008.

  1. sickre

    sickre Member

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    Ditto.
     
  2. Private Sandbag

    Private Sandbag Member

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    sickre, remove it from mittoes definately. district offers no love for 48 player servers.
     
  3. Emp_Recruit

    Emp_Recruit Member

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    No way. Fucking district rules.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    It rules in a way Stalin, Hitler or Pol Pot have ruled :/
     
  5. Aquillion

    Aquillion Member

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    I actually sort of like district; the desperate, struggle-for-every-five-feet-of-ground feel you get on a big server can be fun.

    But I wish it wasn't an Empires map, or at least that it wasn't one of the default Empires maps... I think servers should either be all-comm-maps, or all-conquest/mission maps, and never combine the two. Joining a server because I want to play a comm game and having it switch to District (or Escort, for that matter) is no fun.
     
  6. Dr. Nick

    Dr. Nick Member

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    Personally, I think if anything, the ticket bleed should be removed. Right now, the games are always the same, get the center point, then the next, and you've won the game. There's rarely any amazing comebacks on that map, which is why I think it would be better without the bleed.
     
  7. Dubee

    Dubee Grapehead

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    I dont think you were around when there was no ticket bleed.. Imagine getting center and then the next.. and then back to the center.. over and over agian for 3 hours.. And this mind you was on the only populated server.. So anyone tryin to get in a classic map would have to sit in spec because there was no tickets and with revive there was no end.. No one would push... Stalemates for hours untill everyone just got bored and left the game... The new version is great I dont think you have been in enough even matchups like I have.. Its not the maps fault people dont play fair or even teams up.. We had an epic match last week with a big come back.. It was a great match that lasted an hour or two with out a stalemate :D

    heres the score from that match
    [​IMG]
     
  8. MOOtant

    MOOtant Member

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    1. We have more servers.
    2. Bleed is boring.
    3. Bleed is something odd. As I said most of new players don't notice it and will not notice it.
    4. You can make time shorter by giving 100 tickets for a big server and 50 for a small server.
    5. You see 1/3 of the map (center). Center is very boring on district.
    6. You're exaggerating: I loved playing district in 1.05-1.07 (so I played like almost every long game on district) and there was only one 5 hour game when most of the people wanted to change the map. There were whiners but mostly due to not having another good server with commander maps.
    That 5h game last that long because map wasn't balanced (it was too easy to defend as NF). So BE didn't attack and NF were defending.
     
  9. Aquillion

    Aquillion Member

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    Actually, that reminds me of one of the things that annoys me most about District... unless I'm missing my guess, NF lost that map because of one noob who clicked 'respawn', not because they lost a bleeding flag. That's often what happens in those stalemates.

    That's stupid. One player's click shouldn't cost the whole team the map... I think that, for levels with 'potential' bleed like that, it should be set up so players can't spend into -1 tickets themselves and make their team lose directly like that.
     
  10. Caelo

    Caelo Member

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    I agree.. 1.05-1.07 District was more fun :D
     
  11. Dubee

    Dubee Grapehead

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    haha waht?! nah it doesnt work like that.. They fell back and we used squad hide to rush into the bleeder flag ftw.. People cant spawn if there is 0 tickets left

    Yeah that was my point.. Now that we have more servers we can afford to have a non ticket bleed map because people can just join a different server when it gets to the stalemate revives... I dont think bleed is boring,(but I had A.D.D :p) it gives reason for a team to move up instead of sitting in one spot spamming nades/mowtars/level 3's.. But I agree I miss the choke points after middle.. Those were fun spots and I think it kind of evened things up for NF whose GEN room was farther back then BE's.. I remember a big tactic to win on NF was to get pushed back to the last flag, camp and then wait till BE wasted all there tickets... But you cant say that you were around everytime district was played back then... You witnessed a 5 hour match.. Maybe there was a longer one.. we dont know.. But im not agianst you guys in this.. I just remember very clearly what sucked about it before the bleed.. But I also remember what was good about it :) lol this was before the sewers
     
  12. Reef

    Reef Member

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    I like the district map.
    The special thing about empires is that in other FPP games You have basicly one or two playable scenarios (sometimes three) that basicly go down to kill all enemies (and open all doors/get all flags). All the maps are the same, all the servers are the same. All CS games look alike, either You kill guys on a way to hostages, or You kill guys on a way to the bombsite. The very innovative thing is to kill guys on a way to the rescue zone while covering the vip. hurray...

    Empires is much more fun than that. Maps are diffrent like entire games.

    On streetsoffire You have a mix of tanks and infantry fight (kinda BF2).
    On slaughtered You have 3 refs and two thight passages that You need to defend/attack to protect Your base. Either the enemy is at Your doors, or You are at the enemys doors.
    On canyon it's basicly about taking an amount of refs and defending them or harrassing enemy refs, but bases are well protected, so the game is more about conquering refs than bases (like in Natural Selection).
    On district You have a close, face-to-face combat with lot's of (revive and turret) teamplay (kinda Day of Defeat).
    On duststorm the bases are open, so You focus on refineries and on harrasing enemy base. Your base cannot be efficiently defended, Your only defence is attack (more with vehicles than with infantry, because it's a really long range between everything).
    On escort the game is about getting to the next flag and killing as many NFs assuring that they not get revived, or about preventing enemy from getting flags and delaying them while conserving tickets. I would say that thease are two diffrent games on a single map.
    On glycencity there is an infantry fight with small addition of rare and weak vehicles (some BF2 maps are like this).
    On isle there is plenty of easily accessible ref nodes, so You focus on building and destroying refineries.

    etc.

    This would be not wise to remove a map with that much purpose as district without replacing it with something else. If some players are annoyed, I advice them to press alt+f4 or change the server.
    Servers can be adjusted (by plugins) to not make district a nextmap when more than 30 clients are connected, possibly even to change the map to next when the server finds out that 30th player just connected.

    I really like disctrict, lets keep it.
    Stamp of aprooval for removal of ticketbleed.
     
  13. Caelo

    Caelo Member

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    Sewers are good, ticket bleed is not.
     
  14. Emp_Recruit

    Emp_Recruit Member

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    Ticket bleed is not good?? Am I the only one who remembers the 3+ hour games of district??? It would be 10x worse with squad revive. If you had two dedicated teams I don't doubt the game could go on forever.

    IMO if you remove bleed you would have to remove engineer turrets. Then it would be fun.

    Scores topping 300+ for 1/2 the team 3 hours later is not fun.
     
  15. Dubee

    Dubee Grapehead

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    yep this is the point im tryin to make.. I wouldnt say replace the current district but if these people want it so bad with out bleed then let them have a custom version of it too see how it really is..

    I would play it if I joined from the start and had a whole day with time to kill :D.. The only thing im agianst in this thread is replacing the current version with the non ticket bleed one
     
  16. knighttemplar

    knighttemplar Member

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    It's a little drastic, but no turrets, no nades?
     
  17. Emp_Recruit

    Emp_Recruit Member

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    Nades are only overpowered because turrets lock you into one position and you can't run from the nades.
     
  18. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    Fuck yeah emp_DistrictClassic! With the current version of district the battle stays mainly in the middle, and once the one team captures the flag on either side of the middle flag it's over, might as well leave the server, or join the other team & grief. Might as well just get rid of the side streets & leave only the middle street & the flags on opposite sides, no one will notice.

    Before ticket bleed there was at least a reason to keep fighting, & it was cool when the battle shifted from one street to the next, & then back again. It was an epic struggle to the very end & the losing team still had a chance to get back in the fight, & push them from one side of the map to the other. Fucking Greatness!!!
     
  19. Emp_Recruit

    Emp_Recruit Member

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    Epic struggle to the end = turret farming lameness, revive spam(in one game I was engineer I had 40 kills and almost 350 points, you do the math) and long drawn out games.

    Remove engineers and classic district would be alright.
     
  20. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    MG's aren't that bad, people seem to forget that you can indeed build a level 3 ml :o & scouts have Flashbangs :o . Plus I like long games, none of that 30 minute "gg" bullshit. If engys get removed from district then we might as well be playing Insurgency. :p
     

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