Discussion Point: Fission Engine

Discussion in 'Game Play' started by wealthysoup, Mar 31, 2014.

  1. Empty

    Empty Member

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    You can go over 100, I can't remember the specifics but I think you're close to the mark, it goes over 10 or 20 or something around that, which is why when you fire anuke you're overheated for days but if you overheat on DUMG it' s not a big deal.
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    It's be nice if it showed you exactly how overheated you are.
     
  3. flasche

    flasche Member Staff Member Moderator

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    noone wants you to revert, all we ask is to make it less drastic and fix the exploity part (and exploity for me is when you have to personally talk to a developer in order to know how shit works)
     
    Last edited: Apr 1, 2014
  4. CyberKiller

    CyberKiller Nyooks!

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    At the very least you could just rebalance it a little like I suggested in my post:
     
  5. wealthysoup

    wealthysoup Lead Tester

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    Yep, 100% agree with cyberkiller
     
  6. ImSpartacus

    ImSpartacus nerf spec plz

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    Scripts don't allow it, needs code support.

    And since candles just said that he's not 100% sure his previous engine cooling interpretation, I'll wager that he's not in a position to quickly/easily make the change. And the poor guy probably wants to go outside sometimes.

    But there's nothing stopping us from making the engines less drastic, which was the original plea from many moons ago.
     
  7. wealthysoup

    wealthysoup Lead Tester

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    No it doesnt.

    What cyberkiller suggested- just making them less extreme can be done within the current scripts
     
  8. Lazybum

    Lazybum :D Staff Member Moderator

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    From light tank section
    Code:
    	"Physics 1"
    	{
    		"Name"				"Fission Reactor"		
    		"Description"			"This engine only cools heat whilst moving. It is fast, agile with a high amount of horsepower. It is suited to high speed vehicle combat."		
    		"Icon"				"vehicles/gui/engine/fission_med"		
    		"Size"				"2"
    		"Type"				"5"
    		"Cost"				"70"
    		"Weight"			"15"
    		"Research"			"Fission Reactor"
    
    		"Max Weight"			"5000"
    		"Max Speed"			"40"
    		"Max Reverse Speed"		"28"
    		"Shift Up RPM"			"1600"
    		"Shift Down RPM"		"800"
    		"Horsepower"			"2700"
    		"Horsepower Weight Penalty"	"0.0"
    		"Horsepower Health Modifier"	"0.0"
    		"Horsepower Armor Modifier"	"0.0"
    		"Heat Output At Max"		"-8"
    		"Heat Output At Idle"		"6"
    		"Stall On Armor Damage"		"100"
    		"Stall On Health Damage"	"60"
    		"Stall On Heat"			"0.9"
    		"Heat Capacity"			"100.0"
    		"Heat Stall Penalty"		"0.0"
    		"Heat Dissipation"		"6"
    Light tank section again.
    Code:
    "Chemistry 1"
    	{
    		"Name"				"Advanced Coolant Based"		
    		"Description"			"This engine only cools whilst stationary. It is suited to static/stationary vehicle combat."		
    		"Icon"				"vehicles/gui/engine/coolant_med"		
    		"Size"				"2"
    		"Type"				"5"
    		"Cost"				"70"
    		"Weight"			"30"
    		"Research"			"Advanced Coolant Engine"
    
    		"Max Weight"			"5000"
    		"Max Speed"			"35"
    		"Max Reverse Speed"		"22"
    		"Shift Up RPM"			"1600"
    		"Shift Down RPM"		"800"
    		"Horsepower"			"2200"
    		"Horsepower Weight Penalty"	"0.0"
    		"Horsepower Health Modifier"	"0.0"
    		"Horsepower Armor Modifier"	"0.0"
    		"Heat Output At Max"		"10"
    		"Heat Output At Idle"		"0"
    		"Stall On Armor Damage"		"100"
    		"Stall On Health Damage"	"60"
    		"Stall On Heat"			"0.9"
    		"Heat Capacity"			"100.0"
    		"Heat Stall Penalty"		"0.0"
    		"Heat Dissipation"		"9"
    	}
    All the tank and apcs engines have the same cooling factor. From what I could tel just make thse simple changes to both engines.
    Code:
    For coolant
    		"Heat Output At Max"		"[COLOR="Orange"]8[/COLOR]"
    		"Heat Output At Idle"		"0"
    		"Stall On Armor Damage"		"100"
    		"Stall On Health Damage"	"60"
    		"Stall On Heat"			"0.9"
    		"Heat Capacity"			"100.0"
    		"Heat Stall Penalty"		"0.0"
    		"Heat Dissipation"		"9"
    
    For fission
    		"Heat Output At Max"		"[COLOR="Orange"]-7[/COLOR]"
    		"Heat Output At Idle"		"[COLOR="Orange"]5[/COLOR]"
    		"Stall On Armor Damage"		"100"
    		"Stall On Health Damage"	"60"
    		"Stall On Heat"			"0.9"
    		"Heat Capacity"			"100.0"
    		"Heat Stall Penalty"		"0.0"
    		"Heat Dissipation"		"6"
    [COLOR="Orange"]Changes in orange[/COLOR]
    This way fission will cool very slowly while not moving and cool at same rate as before. Coolant will cool very slowly while moving, rate of cooling while not moving is the same. I do admit, coolant still has the advantage that if you tap w it will cool at a decent rate while moving, but new people and vets will stop complaining about the immediate problems both engines have.

    I do think you should increase the speed of fission just a tad though, maybe to 45ish, just because it feels like an engine that it about hit and run tactics would go at least as fast as gas turbine,(42) if not a bit more.

    Edit:Bah, wealthy replied while I was typing this, but yeah these are simple changes to make.
     
    Last edited: Apr 1, 2014
  9. ImSpartacus

    ImSpartacus nerf spec plz

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    Yeah, you're right. I misinterpreted it to be something else.
     
  10. urethra franklin

    urethra franklin Member

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    I think standard should be buffed to make extremely situational researchables more viable for balance. The reason fission/ace suck is because they can't be too extremely situational or they'd be borderline griefing, but if standard became superstandard when you research an item of its type(armor/cannon/ml/mg/engine), research would still be important, but it wouldn't have the same capacity for fucking yourself over.
     
  11. Spike

    Spike Long Live The King!

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    I used fission in a match once it still perma overheats you have to get somone to push you to cool it down
     
  12. wealthysoup

    wealthysoup Lead Tester

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    No it doesnt.

    I'm not even going to waste time going into detail since you havent even read the OP
     

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