Okay so i think one of the mayor problems with this mod is that coordinating the teams forces in a simple manner don't work. Ideally the commander should be able to direct the team relatively easily to the best. But this don't work, becouse the order issue method is buggy and wrong and that the players aren't encourage that much to join squads. This results in that commander get somewhat boring sence there are no squads to issue commands to, and then you don't get the forces were you need them and you get reduced to a building servant for the team. And also as i said players need more encitment to be in squads. So first i have some "organise" suggestion which needs to be working to have a chance to coordinate the team. 1. More commands. The commander should have the commands like "mine", "defend", "ambush", "infiltrate", "set up stronghold" and lots of commands to be able to more direct the squads to what he want. Also information should be able to be given this way, like i am going to set up a base here, so the team knows about it and can act accordingly. More commands for what the classes can use! Like the "set up stronghold" would be more directed to engineering, and the "mine" for grenadiers. But still a squad assignment, the rest of the squad covers the member that is the class that can carry out the task ordered. 2. The commander interface needs to be worked up so you can easily order squads without getting bugged down by the mechanics. Right now you can't allways give order to squads for some reason, you can't select them in the squad list all the time. 3. If a commander orders a squad and the squad leaders accept the order should automatic be transferd to the squad members. Right now it don't, i checked this last night, if the squad leader accept the order it don't get through to the squad members. So you have to manually reorder the order, and then it don't get right were the commander wanted it, so he gives you a new order, and you regive that order and then the commander thinks you are working against him because you reissue commands all the time. This needs to be fixed. And we also need some thing to offer players to join squads so the team can be coordinated better. 1. I think that after you choose team and class when you join a server the squad "page" should also be shown before you spawn, i think that just this simple thing will increase the amount of people joining squads. 2. Squad commander getting more commands, like "defend" "ambush" "set up stronghold", this will give people more meaning, just getting a move command to a place don't tell you that much what the squad leader wants you to do, then the player might feel that the order is pointless and he goes attacking on his own to get some action. 3. Also if the commander gives an order to the squad that should be clear to the squad members in a simple fashion, then they will probably feel that the order is vital and becoming more encourage to for fill it. 4. Also some more bonuses should be added to squads opposed to squadless players, but i can't think of any good/balanced right now . So what you guys think? I think that these suggestions would increase team play and making everyone feel that they are for filling a vital roll. PS. 5. Oh also on my "organise" point 3, about members not getting order i now think that a way to solve it would be that squad leaders and members can have two orders at the same time, one that they receive from the commander with lets say purple colour which is also relayed to some extend to the squad members. But then the squad leader can still issue his own orders which will appear as green (now i am talking about the way points markings). This will allow the squad to get first an general idea what the squad is supposed to do, but also allows the squad leader to give following local move orders to direct the squad to the position were he feels he will solve the order best. And also keeping the accepting and denying order part left. Example Commander orders squad alpha to defend a choke point, he gives the defend command, thus waypoint, to the choke point. Then the squad leaders sees a cliff close by so he orders his squad up that cliff with move orders and the final command being a defend command. Thus the whole squad still sees the commanders defend order waypoint that is at the chokepoint but understands that squad leaders wants us to have fire at the choke point from the cliff. And in an offensive example it could be that the commander wants you to attack an area, but the squad leader wants to flank, thus he gives local move orders to position his troops to be able to flank the attack objective given by the commander.