Suggestion Allow the commander to upgrade the armor and engines on the command vehicle. Pros: 1. Command vehicle is less vulnerable to rushes (rails tanks, apcs, etc) 2. Reduces the risk of comm rushing tactics 3. Reduces the effectiveness of ninja’s 4. Allows comm vehicles to drive up steep inclines (such as on midbridge, plunge, cyclopean, etc) 5. Comm vehicle can outrun attackers Cons: 1. Prolonged gameplay (harder to kill the commander) 2. Reduces the effectiveness of ninja’s 3. May be expensive 4. Encourages more front-line commanders 5. Reduces effectiveness of rushes (rail tanks, apcs, etc) Alternatives: 1. No change (status quo) 2. Allow the commander to use existing vehicle upgrades (cv can get regen/bio, reactive/3phase, etc) 3. Make commander specific armor/engine upgrades (i.e. researchable cv buffs) Parts of this idea have been brought up before (most specifically here). However, I think this is a good option to reducing the effectiveness of single dual rail heavies or DUAPC rushes to quickly end the game. I’m not suggesting anything fancy (such as adding weapons or extra seats), but just to let the commander upgrade his vehicle like any other vehicle. Here are some of the threads that have discussed this before http://forums.empiresmod.com/showthread.php?t=4851&highlight=comm+vehicle http://forums.empiresmod.com/showthread.php?t=4977&highlight=comm+vehicle+upgrades http://forums.empiresmod.com/showpost.php?p=116776&postcount=14 http://forums.empiresmod.com/showthread.php?t=4997&highlight=comm+vehicle http://forums.empiresmod.com/showthread.php?t=5023&highlight=comm+vehicle
you'd have to re outfit your com at a repair pad with something like this. That would make the com vulnerable, without armor, for a period of time. Then again, how much of an increase in health are we talking?
I propose an additional change specifically to nerf communism, based on his steamID. Randomly have any armory he walk near grow a big burly arm and hit him with a stick. But seriously, this has been suggested and discussed before (as your links show). Will an additional discussion produce anything new?
Con: Increases the effectiveness of commander rushes. Commander rushing is a horribly effective strategy. A single engineer with repair upgrade in the CV should NOT be able to point-rush and establish a barracks.
That armor is near useless. It has like 30 or something health a plate. The only good thing for that armor is telling where you have been attacked.
Actually even with this that won't add to the effectiveness of CV rushing since it pretty much always has to be at the beginning of the game, hence you won't have had time to do research and gotten better armor. Point rushing with the CV in the beginning of the game is already pretty risky (although usually necessary), if you rush in the late game with the CV and jump out to build a barracks near their base or at a key point, you're either desperately trying to salvage a bad situation (or make up for a bad team) or you're a moron.
3 face eng!nez and skout sp33d comm FTW! translation: if a scout with speed upgrade and a comm vhc gets together on duststorm, lulz ensues. i LIKE it!
I think its a great well thought out idea Scardy. I don't like comm rushing to build barracks either but this wouldn't change that since he has to research the upgrades first. By the time you get to any of the good armor, and build a repair pad to upgrade the comm the effectiveness of a comm rush would be eliminated.
Commander should get upgrades but maybe abilities instead? Like squads can activate their skills, commanders can research abilities and use them to support the troops. BF2 had Vehicle drop, supply drop, and artillery marker. Maybe commander can set a rally point for VF to send the commander-constructed vehicles? The only down side is tons of apcs moving in all directions, meaning bigger spawn point...
*Imagines a reflective 3phased cv running at the end of a match from heavy tanks for 45 mins* I dunno about this one guys..
How 'bout giving the comm ICBM's? He could launch them and five maps later they'd drop somewhere and destroy half the map.
There should definately be an upgrade to make the comm vehicle amphibious [Floating, not submerging]. Or maybe something like squad revive which could be useful if the comm is under attack and needs urgent help.
If that does happen, It needs balance on how much he can hold.. Too many layers of good armor would be bad.. Maybe as much or less as a heavy tank. I know how easy it is to end a game with a tank rush, but really a cv shouldn't be upgradeable.. I would say just make him have special plain armor that is a little bit stronger then the current.
Why not? If other vehicles can upgrade themselves (via the repair station) why shouldn't a CV? And the problem isn't rushing as much as one dual rail heavy can end the game. Also, I find it silly that the command vehicle isn't able to scale certain hills that are easy with any other engine besides standard. If we just buff the CV, then comm rushing will become more of a problem. However, if we allow upgrades, early game CV rushes are still as risky, but late game CV's can't be so easily killed.