Changes to mortar and spotting

Discussion in 'Feedback' started by Pasimon, May 15, 2007.

  1. Solokiller

    Solokiller Member

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    The RPG and mortar are the same, you just hold it differently and use different ammo.
     
  2. Caelo

    Caelo Member

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    I know! That's why I suggested for it to be changed into several weapons...
     
  3. Private Sandbag

    Private Sandbag Member

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    light mortar and rocket work well together.

    but a slightly changed rocket model and a seperate rocket would be cool too.
     
  4. Solokiller

    Solokiller Member

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    I had an idea about giving the Grenadier an SMG with armorpenetrating bullets, a grenadelauncher selectable as a replacement for the mortar, and an E.M.P. missile launch module you can attach to the SMG.
    The SMG would be inaccurate and not very good against infantry, and would use a bullpup design.
     
  5. Private Sandbag

    Private Sandbag Member

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    sounds really good.
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Ooh, a grenade launcher would be very nice. I'd combine your ideas (much like Empires does it now with RPG = Mortar) : An armor penetrating SMG that can fire explosive grenades and EMP grenades. Think of it as the auto-sniper / actual sniper weapon switch in TFC.
     
  7. Solokiller

    Solokiller Member

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    You'd have a decrease in accuracy with the SMG when the GL is attached to balance things, it's realistic too since a heavy GL attachment would make it harder to aim.
     
  8. Private Sandbag

    Private Sandbag Member

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    also, you're stamina drops by half the bar when you fire the grenade launcher.
     
  9. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I wouldn't do that. :/
     
  10. knighttemplar

    knighttemplar Member

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    yeah, cause sooner or later, i wont be able to launch rockets in the air or while sprinting with no difficulty
     
  11. Trid3nt

    Trid3nt Member

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    So are we dropping stamina for typing next?
     
  12. Private Sandbag

    Private Sandbag Member

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    come on, you're lauching a bloody grenade from you're weapon, it does require a bit of stamina.

    imagine the kick from firing a bullet. now imagine if the bullet was 80 times the diameter. now imagine the gun that fires that bullet. that is the kick you are dealing with.
     
  13. arklansman

    arklansman Member

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    It's a grenade, not a bowling ball.
     
  14. Solokiller

    Solokiller Member

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    2 bars should be enough.
     
  15. Caelo

    Caelo Member

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    1. The grenades don't travel as fast as teh bullets
    2. like arklansman said: "it's not a bowling ball", nor a cannon ball
     
  16. Private Sandbag

    Private Sandbag Member

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    i still think that loosing a bit of stamina isn't too bad. perhaps not half you're bar, but two bars or so.
     
  17. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Maybe we need mortars with springs.


    "PREPARE TO BE MOWTARZED! *Twoing*"
     
  18. Kai

    Kai Member

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    I must agree on everything except the aiming system, it is too hard to code (Krenzo bailed). I disagree on the two types of shells also, the rpg should be used against vehicles and the mortar against infantry.

    This would make the mortar more of a support weapon (which it truly is).
     
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Mortar is not a support weapons its offensive as hell

    I think the only thing that is really unbalanced of the grenadier equipment is the rpg but the rest is quit good.
    Best pistol ingame (you can snipe while you run)
    Mortar (one hit kill rape)
    Mines (just awesome :D )

    New weapons are always fun to play with but i think the gren class is the only class that plays
    if you accord it to an average multiplayer-fps really unique
     
    Last edited: Jun 21, 2008
  20. Aquillion

    Aquillion Member

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    I suggested this elsewhere, but my simple change to mortars to keep people from using them as a short-range anti-infantry weapon (basically, they use it like TF2 rockets):

    Make it so any shells in the chamber are automatically 'unloaded' when you stand up. Every time you crouch or lie down with the mortar equipped, you have to go through the existing loading animation again before you can fire (if that animation is annoying, don't keep it equipped.)

    Basically, it's silly that people can just drop to their knees and instantly fire the mortar... it should take time to set up. This will both serve an important balance purpose (grens aren't supposed to have a good close/mid-range anti-infantry weapon), and would make logical sense. Unlike other changes involving a setup time, this one also wouldn't require any new animation or models or anything.
     

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