better vehicle restriction

Discussion in 'Feedback' started by Reef, Jan 3, 2008.

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  1. Reef

    Reef Member

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    The commander is able to block vehicle construction.
    I've seen a good idea on chat on one of the servers (so this is anonymous contributor's idea, not mine):

    lets make 6 restrict button fields like:
    Code:
    Vehicle construct restriction:
    [X] jeep
    [X] apc
    [X] light tank
    [X] medium tank
    [X] heavy tank
    [X] artilery
    That would solve the 'STOP BUILDING JEEPS PLEASE' problem once and for all. This seems to be easy to code and jeep constructors are annoying.
    "You are all noobs! Jeep is the most powerfull vehicle in the game!" - thats a real quote from one of the european servers.
     
  2. Private Sandbag

    Private Sandbag Member

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    I've always been against this because it causes noob, or even just fairly inexperienced, or even just any commander that doesn't entirely trust his team to prevent the construction of jeeps.

    1) the game is to have fun. if some buddies want to get a jeep and ride around, even if an APC is more useful, then we should let them. If our team is winning and I want to drive a jeep around the enemy base, causing mahem and destruction, why shouldn't I be able to?
    2) experienced players will want to get jeeps in situations where they can benefit the team.


    this is akin to locking classes, like locking scouts. I sometimes would love to lock out the scout class. But people want to have fun, and in some situations scouts are needed. I don't personally think this suggestion will benefit the game.
     
  3. Great Grizzly

    Great Grizzly Member

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    I think its a great idea! Stop those jeep spammers. If someone wants a jeep then the comm can check to see if the team has some resources, then unlock the jeeps.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    and you can restrict those paper heavys if you researched them and wont let your team build them
     
  5. -=GODS=-EZEKIEL

    -=GODS=-EZEKIEL Member

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    i support this idea. I also support the class locking idea; the com should have all the leverage he can get.
     
  6. sickre

    sickre Member

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    Jeep can actually be very annoying against the enemy, as you can use them to rush past enemy lines. They'll get annihilated if they run into a few sets of turrets though.
     
  7. Chris0132'

    Chris0132' Developer

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    But jeeps are specialised, like scouts, they have their uses, but as a general purpose infantryman they suck, you would complain if your entire team was composed of scouts now wouldn't you?
     
  8. A Clever Bullet

    A Clever Bullet Member

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    support

    I support this idea, it gets really annoying when people are building jeeps and just driving around rather that building and AFV or something that would benefit more

    if you were to need a jeep just ask the commander to build one for you, its like 2 clicks away

    Pros:
    Anti-Jeep Spamming
    can build them when needed also

    the same goes for paper heavies
     
  9. Geese Howard

    Geese Howard Member

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    1) The game is to have fun, but the game not about your teammate ruining your fun. People tend to build jeeps when resources are low due to they're cheap, drive off by themselves and get kill.
    2) Experience players, can ask for jeeps to be unlock in the situations where they can benefit the team.

    I have no problem with giving the command more control on how resources are spnet.

    I would also like to see this menu for weapons, engines, and armor. Thus having more control on the type of vechiles you have produce. I know, some people would say. Just lock the VF and the commander can produce the exact vechile he wants, sadly people tend not to notice the vechile in the VF and don't get in it.

    I don't believe the slippy slope arguement in this case. You'll never will get everyone to do what you want. There are countless times I see a engineer build a wall but won't go back 10 feet to build up the lvl 3 turrets I placed. I strongly doubt the Dev team will every take away the choice of the classes away from the player. Nor can I see the players not rising up against the dev team if they pupose such a change.

    You pick whatever class you enjoy, but hopefully you will be willing to switch to a class that benefits the team and enjoy the game by knowing you are a important part of your teams war machine. I know for myself and quite a few others, who pick whatever class to get the job done to help the team.
     
  10. Shinzon

    Shinzon Member

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    If they are spawning jeeps; fine they darned thing costs less then a ML... If they are spamming jeeps; well an admin should fix that right up for you...

    The lock VF function is there so that the teams knows that the commander wants to save some resources, or is micromanaging the veichle creation, because he needs a specific type of tank out there...

    Remember that this is first and foremost a game; a game should be fun, and any way you play should be rewarding to some extent...
     
  11. Chris0132'

    Chris0132' Developer

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    Using jeeps as a taxi is stupid, for one thing it gives the enemy team points, for another it wastes money if you buy one every time you die. If you're going to use a jeep, it had better have a good purpose, in which case the comm can buy it for you on that odd occasion.

    Most people however, use jeeps as taxis, and it's both retarded and irritating.
     
  12. gezor

    gezor Member

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    that would even be more usefull than restricting the jeeps. jeeps can be useful in some situations, but paper heavies are really a waste of ressources.
     
  13. -=GODS=-EZEKIEL

    -=GODS=-EZEKIEL Member

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    The only way you can use a jeep as a weapon is if you fill it with 4 grenadiers, the driver with defusal and armor skills. Regen armor and 3 phase elec. That can destroy any tank when you drive circles around them, each gren dropping mines.

    My squad and I pulled this off so well that my team was shocked.
     
  14. Private Sandbag

    Private Sandbag Member

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    haha awesome.

    The point is that if you allow people to lock things on the whim that perhaps there might be someone that does need it to really help the team

    for instance, if you don't trust your team, you lock scouts. no more annoying useless scouts. except this takes away the fun for anyone that wants to be a sniper, and takes away the ability to be a scout in times when you may really need it, such as when you are about to spawn in an APC in the enemy base (perfect time to be a scout)

    same applys to jeeps. you can't allow commanders to lock jeeps because most commanders will, even when in some situations jeeps are needed.
     
  15. -=GODS=-EZEKIEL

    -=GODS=-EZEKIEL Member

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  16. Reef

    Reef Member

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    Indeed, however the game is designed to give the commander controll on how the resources are used and the solution discussed extends this controll in a way that many commanders would like to be able to use.

    It's not fun, when the team lost forward barracs and I stand in VF waiting for res for an APC (that I am going to use as a forward spawn to help recover the controll on location), but someone builds a jeep and drives off. I write "PLEASE DONT BUILD JEEPS" and I wait. Another jeep constructed. I still wait and please not to build jeeps. The third jeep was constructed and I am really pissed of and this is VERY FAR from fun.

    One thing is We don't want noobs to build jeeps and die.
    The other thing is we obviously don't want to remove jeep from the game. We would like experienced players to be able to use jeeps to the team's advantage.

    Am I correct?

    Now, You cannot automaticly and efectively distinguish a noob from a pro player (please don't argue about this statement, the discussion is not about it).
    Commander has to do it manually. This can be simply done by pressing tab: if a player is in team's top3 - thats the guy that can get a jeep. If he has 0 kills and 3 deaths - no jeeps allowed.
    Commander can ask player to tell the reason for making a jeep. It can be like "taxi" - then comm says "no no" (and possibly he gives a short lecture why players shouldn't use jeeps). Or it can be like "me with 3 grens want to ninja enemy comm".

    The commander should controll the team's res.

    (from http://www.empiresmod.com/help/tips_and_tricks.htm).

    There is a cute NFs comm strategy that says "build LT's only, not heavys, because the enemy is nearing our base and LT is much faster and it will keep the enemy far from our base". The chance that the enemy will ignore LT's and go straight to the base is poor. The base could be repaired, MLed, walled etc, or it can be after an attack that destroyed all defences and now we really really dont want enemy tanks in our base before we rebuild turrets.
    The commander should be able to enforce vehicle creation policy, as it would allow him to make more subtle tactics.
     
  17. A Clever Bullet

    A Clever Bullet Member

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    I would have to second reef's argument, it makes sense that the commander should get more control in certain situations
     
  18. Great Grizzly

    Great Grizzly Member

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    I remember one game where I needed an apc, but the whole game never was able to because people where buying jeeps, taking them halfway across the map and leaving them.

    Its so irritating.
     
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    whats about a priority system like the vehicle limit is 15 and the comm can choose how many jeeps the team is allowed to build
     
  20. Great Grizzly

    Great Grizzly Member

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    Problem with that is that some idiot or idiots will build to the limit and ditch them, then when they are needed they cant be built.
     
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