An Experiment

Discussion in 'Feedback' started by Krenzo, May 17, 2006.

  1. Jn.

    Jn. Member

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    Looks beautiful! I think you should keep zoom for both BE and NF assault rifles, and give iron sights to the other 2 MGs/rifle. Naturally, iron sights decrease mobility while giving superb aim blah blah blah, and ummmmm, that's about it.
     
  2. ^Dee^

    ^Dee^ Former Super Moderator

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    Iron sights would be nice :)

    EDIT: Although I hope you don't pull a DoD: S and mess up the crosshair accuracy :P
     
    Last edited: May 18, 2006
  3. OutlawFurey

    OutlawFurey Member

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    I'm thinking a bit of Call of Duty here for how it works. You move and shoot normally from normal view, but because you bring your gun up for a more accurate aim, you're moving slower. This also means, though, that you're very accurate when crouched. pair that up with the dig-in ablity and you got yourself a nice mobile turret.
     
  4. Bishop Gantry

    Bishop Gantry Member

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    Neato, hard to tell but does it give a slight zoom aswell?
     
  5. Alterscape

    Alterscape Member

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    I second what's already been said -- looks good to me!

    My one question is, how will the ironsights be implemented: is this a model, a sprite or a sprite plus a model? If a model, will it be dependant on the DOD:S depth-of-field code, and thus graphics-card-killing for those of us on older machines?
     
  6. Krenzo

    Krenzo Administrator

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    The blurred rear area is a texture. The barrel area is a model.
     
  7. Angry

    Angry Junior Member

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    Excellent!
     
  8. dumpster_fox

    dumpster_fox Member

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    Ironsight=yes.

    Please, god, yes.
     
  9. Nato

    Nato Member

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    Iron sights are great en all but I really get tired of oversized ironsights... Most games / mods ignore the idea that people can use sights with both eyes open and once you have done this you instantly see why it is such good idea to do... it allows your eye that isnt down the sight to help you see what the gun is taking up on that side, almost making them transparent.

    This is just something to think about ut making it so that using the iron sights turn you into a blind player because 50% of your screen is taken up by a sight makes the sights not that usefull.

    Also if you are going to spend the time to make the iron sights make them simple to figure out where the bullets are going to be leaving the gun, especially since the weapons in this game are just fictional and whatnot you can easily keep the sights simple and effective.
     
  10. dumpster_fox

    dumpster_fox Member

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    The problem is that if you don't significantly occlude their vision, or gimp them in some way, what incentive do they have to leave ironsight mode? It's a gameplay thing.

    If ironsights are added, I'd kinda like to toy with the idea of bullet drop. Make it server-toggleable, perhaps?
     
  11. Alterscape

    Alterscape Member

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    If the player's speed and maneuverability are lowered as the price for increased accuracy, that seems like plenty of incentive to me -- you can either run-and-gun from the hip with the accuracy you'd expect from that, or take it slower and aim with the iron sights.

    <pipe dream>Is there any chance of -significantly- lowering the accuracy of non-iron-sights firing if the iron sights are implemented? I know that'd be a controversial change with serious gameplay implications, but it might be worth considering. The idea is that yes, you can shoot from the hip if you need to, but good luck hitting anything -- you need to stop and shoulder your weapon in order to get real accuracy. </pipe dream>

    [edit] one comment that bears considering I thought of after posting: The existing system of increased/decreased spread already provides a less dramatic version of what I'm imagining, but without requiring additional player input -- when you move, accuracy decreases. I'm not sure if adding the extra complexity of "fire from the shoulder" vs "fire from the hip" serves the spirit of this particular game. Thoughts? I could see it going either way.[/edit]
     
    Last edited: May 20, 2006
  12. theBlind

    theBlind Member

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    Bullet drop is a nice idea in theory (and I'd like it). The reality of several hundred (thousand if a few MGs get at it) physics objects per minute is rather prohibiting, though.

    I guess you could simulate bulletdrop by always aiming the hitscan at a downwards angle to the crosshair direction, but I doubt that this would be accepted by most players.
     
  13. Lock N' Load

    Lock N' Load Member

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    Bullet drop! YES!
    Reduce the effective range of the Rifleman's weapons n' such, but don't reduce the range of the Scout's Ranged Rifle, just reduce the damage of it and decrease 1 shoot kill range so it can be used for Personal Defense, but not mid-range dominance. This way, with the addition of the BE AR getting the same kick as the NF(YES, NERF RIFLEMAN!), the thing wouldn't a Semi-Autosniper anymore.
     
  14. dumpster_fox

    dumpster_fox Member

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    I don't think that the bullets would be physics objects. Right now, they're just points with a vector. With bullet drop, all you would need to do is code it so that the bullet acellerates downward at 32.2 feet per second squared, as well as the normal horizontal acceleration. It shouldn't cause much lag at all (at least on open maps where gunfights aren't prevalent; on maps like escort, it should probably be disabled via a script).
     
  15. Bodrick

    Bodrick Ye Olde Supermod

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    Nope. Bullets are currently hitscan (as in they hit instantly where you're crosshair is pointing (except for accuracy)).
    The only way to simulate bullet drop would be to angle the hitscan 'beam' slightly downwards, but it would still hit instantly. It's the way the source engine is coded.
     
  16. Krenzo

    Krenzo Administrator

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    The only thing I would want to put bullet drop in for is aircraft guns, and the only reason is because bullets can't be hitscan when you're moving at the speed aircraft tend to fly. I really don't like the whole idea of "omg realism". I just like the effect of iron sights.
     
  17. Stu

    Stu BehälterGott

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    Yeah, it looks awesome, would be great to have this on all of the models!
     
  18. dumpster_fox

    dumpster_fox Member

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    I know bullets are hitscan by default, but I thought there was a way to turn that off. Or was that in GoldSrc? I remember my friend would always throw a bitchfest when it was doing hitscan stuff... Just don't remember in what mod.

    As for The Krenzo's objections, I agree that putting something in for the sake of realism can be stupid, especially in a mod like this (honest to god, the plane designs drive me up the wall). However, bullet drop can also serve to balance out the gameplay a little bit. I put forth the example of pistols. Right now, they can be used to snipe other players from a distance unsnipable with all but scoped weapons. Many players, when picked off by a pistol from 500 feet, call bullshit. With bullet drop, pistol sniping would be rendered infeasible. Since the pistol projectiles would be travelling at a lower velocity than, say, a rifle's, its range would be much more greatly reduced at such high ranges, without sacrificing accuracy within reasonable distances. The final choice is up to you, of course, and I'm not exactly going to have a conniption if it's not included. I just felt that the idea deserved a bit more discussion before being discarded as "realism for realism's sake."

    Bodrick, angling the hitscan downward wouldn't actually simulate bullet drop. It would merely be a skewed trajectory. The rate of downwards acceleration due to gravity on the earth, sans air resistance, is not 32.2 feet per second, but 32.2 feet per secondsquared. This means that the bullets would gain downward speed over time, not just move downward at a constant rate. Just sayin'.

    And on a final note, so that you can't accuse me of being totally off topic... Krenzo, did you actually expect anybody to object to ironsights? I mean, shit, everybody loves ironsights. :D
     
  19. Krenzo

    Krenzo Administrator

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    Of course not, I wanted to see some people happy about something for once, and we could all hold hands and sing in harmony.
     
  20. Bodrick

    Bodrick Ye Olde Supermod

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    Yeah, but it would be a near enough approximation. Unless you can make hitscans curved...
    And as a sidenote... Why can't you people use SI units!? Grr... 9.8 ms^-2 is so much easier to remember ;)
     

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